Seamless 3d texture of chemical blast with gas explosion and flame burst details in photorealistic 8k pbr free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture of chemical blast with gas explosion and flame burst details in photorealistic 8k pbr

Texture Info

IDseamless-3d-texture-of-chemical-blast-with-gas-explosion-and-flame-burst-details-in-photorealistic-8k-pbr
CategoryExplosion
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a highly detailed chemical blast surface characterized by gas explosion residues and vivid flame burst patterns. The underlying material suggests a heavily charred, layered substrate resembling scorched concrete or metal panels, warped and fractured by intense thermal stress. The form is irregular yet continuous, with a complex interplay of cracked and blistered surfaces that create a natural, non-repetitive pattern ideal for tiling. The texture incorporates fine particulate matter—explosive dust and burnt debris—interspersed with flame remnants and thermal scorch marks, giving a rugged, porous appearance that reflects the violent energy of a chemical detonation.

The composition includes a dense base substrate akin to oxidized metal or rough concrete, embedded with fine aggregates and heat-affected fibers that simulate partially melted materials and chemical residues. Binders appear as carbonized layers fused to the substrate, creating a brittle but coherent surface finish. Thermal scorch zones display oxidization effects with darkened, almost iridescent pigmentation, while the flame bursts incorporate translucent, fiery pigments that transition smoothly from bright yellows and oranges to deep reds and smoky grays. This complex layering of colorants is captured in the BaseColor (Albedo) map, delivering photorealistic chromatic variation at 8K resolution.

Physically based rendering channels are meticulously designed to reflect the material’s intrinsic properties. The Normal map emphasizes the cracked, blistered geometry and raised fire cloud residues, enabling realistic light interaction with surface irregularities. Roughness values vary across the texture—from matte, ashy areas with high roughness to semi-glossy, heat-melted patches—adding depth and authenticity. The Metallic channel is minimal, reflecting the primarily non-metallic, oxidized surface, but subtle hints are present in scorched metal-like regions. Ambient Occlusion enhances crevices and fissures, while the Height map accurately conveys the relief of explosive dust and thermal deformation, perfect for parallax or displacement effects.

Designed for seamless tiling, this 3D texture suits a wide range of applications including visual effects, simulations, and game assets in engines such as Blender, Unreal Engine, and Unity. Its 8K resolution ensures exceptional detail even at close range, supporting high-fidelity renders without visible pixelation. For optimal results, it is recommended to carefully adjust UV scaling to maintain the balance between detail and repetition, and to fine-tune roughness maps to emphasize the contrast between burnt and unburnt surfaces. Incorporating normal and height maps together can further enhance the 3D illusion of depth, especially when used with parallax occlusion mapping techniques.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.