Seamless 3d texture pbr 8k lily petals flower arrangement flower petals closeup natural lighting free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k lily petals flower arrangement flower petals closeup natural lighting

IDseamless-3d-texture-pbr-8k-lily-petals-flower-arrangement-flower-petals-closeup-natural-lighting
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an intricate closeup of lily petals in stunning 8K resolution, crafted with physically based rendering (PBR) for maximum realism. The material simulates the natural form of lily petals, characterized by their delicate, slightly translucent membranes featuring fine veins and subtle curvature. The geometric pattern is organic and flowing, with overlapping petals arranged in a natural flower formation. Each petal exhibits gentle undulations and softly tapered edges, conveying a lifelike softness and fragile structure. The visible flower stamens add complexity to the composition, enhancing the botanical authenticity of the texture.

The base material mimics the thin, fibrous epidermis of real lily petals, composed primarily of cellulose fibers interwoven with a natural adhesive matrix, giving the surface a smooth yet slightly textured feel. The petal substrate is semi-translucent, allowing light scattering that creates soft highlights and shadows, captured through the detailed BaseColor and normal maps. Pigmentation arises from organic colorants within the petals, reflected in the BaseColor channel as subtle gradients of pale pinks, whites, and gentle yellows, enhanced by natural vein patterns that provide fine linear details. The roughness map balances between smooth, almost satin-like finishes on the petal surfaces and slightly rougher textures along veins and edges, creating realistic light diffusion without any metallic reflections, which is consistent with the purely organic composition.

The PBR workflow is carefully utilized to replicate these material properties. The Normal map captures the micro-relief of veins and soft folds, crucial for rendering light interaction and depth. The Roughness map varies smoothly, emphasizing the contrast between glossy highlights on petal tips and matte sections within the fibrous areas. The Ambient Occlusion map enhances depth perception around petal overlaps and stamens, subtly darkening crevices to improve spatial realism. Height or Displacement maps provide precise surface variations, enabling realistic parallax effects and enhancing the 3D feel when viewed at close range. The Metallic channel is uniformly set to zero, consistent with the non-metallic nature of natural flower petals.

This texture is optimized for seamless tiling, allowing it to be applied continuously across models without visible repetition or seams, making it ideal for detailed flower arrangements, botanical visualizations, or decorative floral elements in 3D scenes. Its high 8K resolution ensures crisp detail even in close-up renders or animations. Compatibility with Blender, Unreal Engine, and Unity means it integrates smoothly into a wide range of workflows, supporting physically accurate shading and lighting setups in real-time or offline rendering environments.

For best results, it is recommended to carefully adjust the UV scale to maintain natural petal proportions and avoid distortion. Tuning the roughness values slightly higher can help soften reflections in more diffuse lighting conditions, while blending normal and height maps allows fine control over surface detail intensity, especially useful for close inspection or macro shots. This approach ensures the texture remains visually convincing and flexible across diverse artistic and technical applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.