Seamless 3d texture pbr 8k of delicate bluebell bells with natural flower translucency and texture detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of delicate bluebell bells with natural flower translucency and texture detail

IDseamless-3d-texture-pbr-8k-of-delicate-bluebell-bells-with-natural-flower-translucency-and-texture-detail
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution presents a meticulously crafted depiction of delicate bluebell bells, capturing the organic complexity of their natural form and material composition. The texture simulates a fine floral substrate composed primarily of soft, thin cellulose fibers that form the flower petals’ structure. These fibers are interwoven in a subtle veined pattern, lending both translucency and gentle rigidity to the petals. The surface finish is smooth with a slight matte softness, reflecting the natural velvet-like touch of the bluebell petals. Pigments within the petals vary, exhibiting color gradients from pale sky blues to deeper cerulean hues, enhanced by natural translucency that allows light to scatter through the petals in a realistic manner.

The geometry of the texture embodies a repeating tile pattern of clustered bluebell bells, arranged organically yet seamlessly to allow for continuous tiling in any direction. The bells’ form is characterized by softly curved, bell-shaped petals that overlap slightly, with visible edges and delicate ridges following the veins. This 3D surface detail is captured in the Normal map, providing subtle height variations that emphasize petal folds and curvature. The Height/Displacement map further reinforces these volumetric details, enabling parallax effects and enhancing depth perception in close-up renders.

From a PBR perspective, the BaseColor (Albedo) channel showcases the nuanced flower color variations and gradients, faithfully reproducing subtle shifts from lighter to deeper blues interspersed with soft whites and faint lavender tones. The Roughness map reflects the petals’ soft, non-reflective surface, with slightly varied roughness values to simulate areas where petals overlap or catch more light, providing a realistic scattering effect rather than harsh specular highlights. The Metallic channel remains near zero, consistent with the organic, non-metallic nature of natural flower material. Ambient Occlusion enhances shadowing in the overlapping and recessed petal areas, adding dimensional depth and grounding the texture’s 3D form.

This texture is optimized for seamless use in Blender, Unreal Engine, and Unity, offering flexibility across multiple rendering platforms. The high 8K resolution ensures exceptional detail even in extreme closeups, making it suitable for both large-scale floral environments and intricate botanical visualizations. For practical application, adjusting the UV scale to maintain natural petal proportions is advised to avoid distortion. Additionally, fine-tuning the Roughness map can help balance the softness of the petals against scene lighting conditions, while blending Height and Normal maps allows for enhanced surface realism and subtle relief without overly pronounced displacement artifacts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.