Seamless 3d texture pbr 8k of bright daffodil trumpets capturing flower softness and translucency free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of bright daffodil trumpets capturing flower softness and translucency

IDseamless-3d-texture-pbr-8k-of-bright-daffodil-trumpets-capturing-flower-softness-and-translucency
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents the intricate geometry and material qualities of bright daffodil trumpets, rendered at an impressive 8K resolution to capture exceptional detail. The primary base material of the flower petals can be described as a delicate, semi-translucent organic substrate composed mainly of cellulose fibers intertwined with natural pectin binders. This fibrous network creates subtle variations in thickness and translucency across the trumpet’s surface, contributing to its characteristic softness and light diffusion. The texture’s form follows the gently curved, tubular shape of the daffodil trumpet, showcasing undulating petal edges and fine vein patterns that add dimensionality and realism to the flower’s surface structure.

The surface finish of the petals is naturally matte with a faint satin sheen caused by the smooth epidermal cell layer, which subtly reflects light without glossiness. Coloration is achieved through a combination of carotenoid pigments and flavonoid compounds, resulting in the bright yellows and soft orange gradients typical of daffodil trumpets. These pigments manifest as smooth color transitions and delicate striations visible in the BaseColor (Albedo) channel, while the Normal and Height maps emphasize the micro-relief of veins, petal folds, and surface undulations. The Roughness map reflects the soft, almost velvety texture of the petals, with values tuned to maintain a realistic scattering of light rather than sharp reflections. Metallic values remain at zero, consistent with the organic, non-metallic nature of the flower, while Ambient Occlusion enhances subtle shadowing within petal creases and overlaps, adding depth without overpowering the translucency.

Designed for physically based rendering workflows, this texture is optimized for seamless tiling, enabling large-scale floral arrangements or close-up botanical visualizations without visible repetition. Its high-resolution detail supports applications in Blender, Unreal Engine, and Unity, ensuring compatibility with a wide range of 3D projects requiring photorealistic plant surfaces. The absence of baked shadows or directional lighting in the texture ensures maximum versatility, allowing artists to integrate their own lighting setups for accurate subsurface scattering and translucency effects.

For practical use, it is recommended to carefully adjust the UV scale to preserve the delicate detail of the petal veins and gradients, especially in close-up renders. Additionally, fine-tuning the Roughness map can help balance softness and specular highlights to match different lighting environments. Combining the Height map with normal blending techniques can further enhance the perceived depth and curvature of the trumpet form, improving realism without excessive geometry. This texture offers a detailed, scientifically inspired representation of daffodil trumpets that supports nuanced material interpretation in advanced PBR pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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