Seamless 3d texture pbr 8k daisy cluster flower garden flower petals closeup photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k daisy cluster flower garden flower petals closeup photorealistic

IDseamless-3d-texture-pbr-8k-daisy-cluster-flower-garden-flower-petals-closeup-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a richly detailed cluster of daisy flowers, rendered in stunning 8K resolution using physically based rendering (PBR) techniques. The material composition mimics natural floral anatomy, where the primary substrate consists of delicate flower petals formed from thin, slightly translucent cellulose fibers. These fibers create a soft yet structured surface, enhanced by subtle venation patterns that provide natural rigidity and organic texture. The petals’ surface finish is matte with gentle satin highlights, replicating the way real flower petals scatter and reflect light softly. The central flower stamens exhibit a slightly rougher texture with fine granularity, representing pollen grains and tiny filament structures, which contribute to the tactile complexity of the texture.

From a geometric perspective, the texture displays a densely packed, overlapping arrangement of daisy petals and flower centers, forming a naturalistic cluster reminiscent of a vibrant flower garden. The organic pattern avoids repetition by incorporating varied petal shapes, sizes, and orientations, which enhances the seamless tiling effect. Surface topology includes fine height variations for petals and stamens, captured in the height/displacement map, while the normal map accurately encodes micro-details such as petal veins and subtle creases. The roughness map balances glossy highlights on the moist petal tips with matte areas on broader surfaces, and the ambient occlusion map deepens shadows between overlapping petals, enhancing depth perception without harsh contrast.

The color composition focuses on natural pigments: bright white and cream tones for the petals, with warm yellow to golden hues for the stamens and flower centers. These colors are faithfully represented in the BaseColor (Albedo) channel, ensuring vibrancy without oversaturation. There is no metallic content, so the Metallic channel remains zeroed, maintaining the organic non-metallic appearance. The surface exhibits minimal weathering effects, preserving freshness and vitality typical of a blooming flower garden. This fresh look makes the texture ideal for close-up renders where fine detail and color fidelity are paramount.

Designed for compatibility with Blender, Unreal Engine, and Unity, this texture provides all necessary PBR maps—BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement—enabling seamless integration into various rendering pipelines. The 8K resolution ensures exceptional clarity at close ranges or when applied to large surfaces within 3D environments. For practical use, it is recommended to carefully adjust UV scaling to avoid overly repetitive patterns in extensive flower meadows, and to fine-tune the roughness channel to simulate varying moisture levels on petals for enhanced realism. Blending height and normal maps can further improve parallax effects, adding convincing depth to the flower cluster arrangement.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.