Seamless 3d texture pbr 8k of fresh freesia sprays showing flower translucency and delicate texture details free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of fresh freesia sprays showing flower translucency and delicate texture details

IDseamless-3d-texture-pbr-8k-of-fresh-freesia-sprays-showing-flower-translucency-and-delicate-texture-details
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture showcases fresh freesia sprays characterized by intricate flower translucency and delicate petal surface details. The base material closely resembles natural floral tissue, primarily composed of thin, semi-translucent organic membranes formed by tightly packed cellulose fibers. These fibers provide subtle structural grain and a gentle veined pattern that contributes to the realistic depth and softness of each petal. The geometric form follows an organic veined layout with layered petal arrangements, reflecting the natural curvature and overlapping of freesia blossoms arranged in graceful sprays. The texture’s seamless tiling preserves this complex, flowing pattern, allowing for expansive floral scenes or detailed closeups without visible repetition.

The composition of the freesia petals presents a complex interplay of substrates and colorants. The primary substrate is a delicate, soft plant epidermis with minimal roughness, coated in a thin cuticle layer that adds a faint reflective sheen. This surface finish is akin to a polished but naturally matte floral skin, enhancing subtle light scattering that emphasizes translucency. The color palette encompasses gentle gradients and nuanced color variations, ranging from soft whites and yellows to pale lavenders and pinks, achieved through microscopic pigmentation and natural shading. These colorants are captured in the BaseColor (Albedo) map with high fidelity, reproducing both the diffuse softness and the gradual tonal transitions across the petals. The Normal map encodes the fine vein structures and gentle undulations, while the Height/Displacement map adds realistic surface depth, enhancing petal curvature and layering effects.

The Roughness channel balances the soft, velvety texture of the petals against their slightly glossy surface, enabling accurate light diffusion and reflection characteristic of fresh flowers. The Metallic map remains near zero, reflecting the non-metallic organic nature of the petals. Ambient Occlusion subtly enhances the shadows within the overlapping sprays and the petal folds, providing spatial depth and volume without overpowering the delicate translucency.

Designed with versatility in mind, this 8K texture is fully compatible with PBR workflows in Blender, Unreal Engine, and Unity, ensuring photorealistic rendering across platforms and engines. Its neutral lighting setup avoids baked shadows or highlights, allowing users to customize lighting scenarios dynamically. For optimal results, it is recommended to adjust the UV scale carefully to preserve the fine petal details without pixelation. Additionally, fine-tuning roughness values can help simulate varying moisture levels on the petals, from dewy freshness to dry softness. Blending height and normal maps strategically can also enhance parallax effects, adding to the immersive realism of flower closeups.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.