Seamless 3d texture pbr 8k hibiscus flower flower petals closeup flower arrangement photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k hibiscus flower flower petals closeup flower arrangement photorealistic

IDseamless-3d-texture-pbr-8k-hibiscus-flower-flower-petals-closeup-flower-arrangement-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a highly detailed hibiscus flower motif, rendered in an impressive 8K resolution using physically based rendering (PBR) techniques. The material composition mimics the delicate, thin epidermal layer of the hibiscus petals, which appear as soft, slightly translucent organic membranes supported by a fine network of veins. These veins act as natural fibrous reinforcements within the petal’s substrate, giving the texture a complex veined geometric pattern that repeats seamlessly across the surface. The petals’ surface exhibits subtle microvariations in smoothness and faint ridges, reflecting the natural undulations and curvature of the flower’s form. This intricate structure is captured through carefully crafted Normal and Height maps, enhancing the perception of depth and volume while preserving the thinness characteristic of flower petals.

From a materials standpoint, the base substrate is analogous to a delicate plant epidermis, primarily composed of cellulose fibers with a soft, matte finish. The colorants are vibrant pigments that replicate the hibiscus’s signature bright reds and pinks, blended naturally with varying saturation to represent natural color gradients and highlights on the petals. The BaseColor (Albedo) map conveys the vivid flower coloration with subtle transitions, while the Roughness map captures the slightly waxy, soft sheen typical of fresh petals, avoiding high gloss but providing a gentle light diffusion. The Metallic channel remains near zero, reflecting the purely organic, non-metallic nature of the flower surface. Ambient Occlusion enhances the fine crevices and creases where petals fold or overlap, adding realism to the layered flower arrangement.

Structurally, the texture simulates multiple flower petals arranged in a natural overlapping pattern, showing stamens with delicate filaments and pollen details that create focal points of interest. The Height and Displacement maps emphasize the flower’s three-dimensional form, including petal curvature and stamen protrusion, which enriches photorealistic rendering in 3D environments. The seamless tiling design ensures that the texture can be applied repeatedly without visible seams or pattern breaks, making it ideal for large botanical scenes or closeup floral visualizations.

Optimized for use in Blender, Unreal Engine, and Unity, this texture set provides all the essential PBR channels—BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement—allowing artists to achieve realistic shading and lighting effects. For practical application, it is recommended to carefully adjust the UV scale to maintain the natural size of hibiscus petals and fine-tune roughness values to match the intended lighting environment, ensuring the subtle waxy highlights remain convincing. Additionally, blending Height and Normal maps can enhance the perceived depth without excessive geometry, improving performance in real-time engines while preserving photorealism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.