Seamless 3d texture pbr 8K of gravel mulch with natural stones and gravel grains mix free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of gravel mulch with natural stones and gravel grains mix

IDseamless-3d-texture-pbr-8k-of-gravel-mulch-with-natural-stones-and-gravel-grains-mix
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in stunning 8K resolution showcases an authentic gravel mulch surface composed of a natural mix of gravel grains and medium-sized natural stones. The material primarily consists of mineral aggregates such as quartz granite and basalt fragments forming a diverse granular composition that rests upon a compacted earthen substrate. This substrate is often stabilized by fine silt and clay particles that act as natural binders providing cohesion and stability to the otherwise loose granular matter. The gravel grains vary in shape and size ranging from angular to gently rounded forms typical of weathered stone fragments resulting in a richly detailed and irregular gravel surface with subtle porosity and natural weathering effects. The surface finish is matte with a slightly gritty texture featuring occasional pits and erosion marks that enhance the realistic appearance of this gravel mulch.

The color palette captures the natural diversity of this gravel surface including muted earthy grays soft browns and occasional warm reddish hues that reflect mineral variations and slight soil staining. These nuanced color transitions are accurately represented in the BaseColor (Albedo) channel ensuring a seamless and non-uniform look. The Normal map emphasizes the intricate relief of the mixed gravel grains and stones adding depth and tactile roughness that enhances visual realism. Roughness values vary across the surface with smoother stone faces showing lower roughness and coarser gravel grains and soil patches exhibiting higher roughness faithfully mimicking diffuse non-reflective characteristics. The Metallic channel remains consistently low as the material is entirely non-metallic. Ambient Occlusion intensifies shadows within crevices between gravel fragments increasing depth perception while the Height/Displacement map provides detailed elevation data to support parallax effects and accurate surface interaction under dynamic lighting conditions.

Optimized for seamless integration in Blender Unreal Engine and Unity this PBR seamless texture is ideal for photorealistic rendering of granular gravel mulch surfaces in both static and interactive 3D environments. The ultra-high 8K resolution guarantees crisp detail even in close-up views making it perfect for landscape design architectural visualizations game terrains and garden scenes requiring authentic natural stone and gravel grain representation. The seamless nature allows flexible UV mapping without visible repetition which is essential for covering large terrain areas effectively. For best results adjusting the UV scale is recommended: smaller scales emphasize fine gravel details for close-up shots while larger scales suit broader terrain perspectives. Additionally fine-tuning the Roughness map can simulate different environmental conditions—lower roughness values create a wet slightly reflective gravel surface whereas higher roughness values replicate dry dusty appearances. Combining the Height map with the Normal map enhances depth perception without excessive geometry balancing visual fidelity and real-time performance in Unreal Blender and Unity projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.