This seamless 3D texture presents an exquisitely detailed snow ice surface characterized by a compact snow crust embedded with delicate snowflakes and frost spikes. The material simulates a natural winter environment where layers of hoarfrost and rime ice accumulate on an organic ice substrate, creating a soft yet intricate composition. The base substrate resembles crystalline ice with subtle translucency, while the snow crust acts as a semi-opaque binder layer that consolidates loose snow particles. Fine snowflakes and frost spikes appear as aggregates and fibrous ice formations, oriented by natural wind-blown patterns, adding complexity and realism to the surface. The texture’s porosity and weathering are visible through slight variations in surface roughness and subtle frost accumulation, conveying a natural, untouched winter terrain. Coloration is predominantly a cool palette of whites and pale blues, enhanced by the crystalline sparkle of hoarfrost layers under neutral lighting conditions, replicating realistic snow ice reflections and translucency.
Rendered in physically based rendering (PBR) channels, this 8K resolution texture provides complete material data for photorealistic integration. The BaseColor (Albedo) channel captures the nuanced white and icy blue tones of the snow crust and embedded snowflakes. The Normal map defines the fine surface details such as frost spikes and wind-sculpted rime ice ridges, enhancing depth perception without geometry increase. Roughness maps control the soft, matte finish of compact snow contrasting with the sharper crystalline sparkle of hoarfrost. The Metallic channel remains minimal, as snow and ice are non-metallic by nature, while Ambient Occlusion emphasizes subtle crevices and accumulations of frost for added realism. Height or Displacement maps enable realistic parallax effects, accentuating the relief of snow crust and embedded ice crystals on winter environment models.
Optimized for 8K resolution, this seamless snow ice 3D texture ensures flawless tiling for large-scale surfaces without visible repetition, making it ideal for high-fidelity winter scenes. It is fully compatible and Unreal, Blender, and Unity-ready, providing versatile use across real-time engines and offline renderers. For practical application, adjusting the UV scale to larger values can help maintain the delicate detail of snowflakes and frost spikes on broader surfaces, while fine-tuning roughness values allows for controlling the balance between soft snow crust and sparkling hoarfrost highlights. This texture is perfect for artists and developers seeking realistic snow ice materials that convincingly portray natural winter surfaces with embedded snowflakes and frost features in high-resolution PBR workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
