Seamless 3d texture pbr 8k of glazed ice with icy shimmer and wet ice surface detail free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of glazed ice with icy shimmer and wet ice surface detail

Texture Info

IDseamless-3d-texture-pbr-8k-of-glazed-ice-with-icy-shimmer-and-wet-ice-surface-detail
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in stunning 8K resolution exquisitely represents a glazed ice surface characterized by wet ice patches and an icy shimmer that enhances its photorealistic appeal. The underlying material simulates the translucent mineral nature of ice, combining a smooth, glass-like substrate with subtle surface imperfections and moisture accumulation. These features are achieved through a complex interplay of binders and natural ice crystal formations that form a polished yet slightly uneven finish, capturing the delicate balance between frozen solidity and melting wetness. The texture’s base color channel reveals a translucent pale blue tint typical of glazed ice, while micro-variation in tone adds natural depth and realism. Fine droplets and condensation effects contribute to a moist surface appearance, enhancing the wet ice detail across the texture.

In terms of PBR channel mapping, the Normal map intricately encodes the microscopic surface irregularities and frozen droplets, providing realistic light interaction and depth perception. The Roughness channel skillfully balances between the glossy sheen of wet ice and the matte patches where moisture is thinner, creating dynamic glare and shimmer effects that respond authentically to environmental lighting. There is minimal metallic influence, as ice is non-metallic, which is reflected in the Metallic channel remaining near zero. Ambient Occlusion captures subtle crevices and frozen patches that add to the texture’s natural micro-variation and continuous coverage. Height and Displacement maps emphasize the slight elevation changes caused by frozen droplets and surface undulations, making this texture ideal for advanced shading techniques and parallax effects.

Designed for seamless tiling, this glazed ice texture is fully optimized for use in photorealistic 3D environments within Unreal Engine, Blender, and Unity. Its ultra-high 8K resolution ensures exceptional detail retention even in close-up renders, perfect for architectural visualizations, game environments, or cinematic ice scenes requiring authentic wet icy surfaces. For practical application, adjusting the UV scale to maintain subtle grain orientation and tuning the roughness values can enhance the natural shimmer effect, preventing overly smooth or artificial reflections. This texture’s continuous and natural coverage allows for flexible use across large surface areas without visible repetition, making it a versatile asset for any project demanding high-fidelity wet ice materials with an icy shimmer.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.