Seamless 3d texture pbr 8k illustrating ice bloom pattern with ice frost spikes and ice dusting free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k illustrating ice bloom pattern with ice frost spikes and ice dusting

Texture Info

IDseamless-3d-texture-pbr-8k-illustrating-ice-bloom-pattern-with-ice-frost-spikes-and-ice-dusting
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an intricate ice bloom pattern, featuring sharp ice frost spikes and a delicate ice dusting that overlays the surface with fine crystalline details. The base substrate mimics a naturally frozen mineral or organic surface, layered with frost growth that appears almost sculpted by cold weather conditions. The texture’s composition suggests a slightly porous, weathered surface where frozen dew droplets and ice crystals accumulate, adding subtle moisture realism and complex surface variation. The icy shimmer and sparkle effects are achieved through specialized PBR channels that highlight the crystalline structure, lending a photorealistic frozen appearance ideal for close-up winter scenes or natural cold environment elements.

In the PBR workflow, the BaseColor/Albedo map presents a muted palette of icy whites and translucent blues, simulating the natural coloration of frost-covered surfaces. The Normal map emphasizes the sharp, jagged ice frost spikes and fine bloom details, enhancing depth and tactile realism. Roughness is finely tuned to reflect varying frost densities, with smoother, glistening areas contrasting against matte, dusted ice patches. The Metallic channel remains minimal to non-existent, preserving the non-metallic, organic feel of ice. Ambient Occlusion adds subtle shadowing that enhances the perception of depth around frost spikes and crevices, while the Height/Displacement map captures the delicate elevation changes of the frost bloom, enabling realistic parallax effects.

This photorealistic seamless texture is rendered at an impressive 8K resolution, ensuring exceptional clarity and detail even in close-up renders. It is optimized for seamless tiling, providing flexible UV mapping options without visible repetition, making it ideal for 3D applications in Blender, Unreal Engine, and Unity. For best results, adjusting the UV scale to match natural frost crystal sizes and fine-tuning roughness parameters can help achieve a more convincing icy surface. This texture is particularly suited for cold weather natural materials, winter-themed assets, and environmental effects requiring intricate frost detail with high fidelity and realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.