Seamless 3d texture pbr 8k ice shards with icy cracks and ice spikes details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ice shards with icy cracks and ice spikes details

Texture Info

IDseamless-3d-texture-pbr-8k-ice-shards-with-icy-cracks-and-ice-spikes-details
CategoryIce
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution masterfully depicts a dynamic surface of ice shards characterized by prominent icy cracks and sharp ice spikes. The material composition reflects a natural ice substrate, where frozen water crystals form brittle shards with varying thickness and translucency. The texture conveys the fragmentation and wear typical of shattered ice surfaces, featuring subtle micro-fractures and abrasion patterns that simulate natural weathering. The roughness and porosity are carefully balanced to represent the partially polished yet fractured ice, with slight frost accumulation around the cracks enhancing the organic appearance. Coloration is predominantly cool blue and white tones with semi-transparent layers, mimicking the natural refraction and diffuse scattering of real ice.

The PBR workflow channels clearly map these material qualities: the BaseColor (Albedo) channel captures the pale blue and white hues with delicate frost tinting, while the Normal map emphasizes the sharpness and depth of the icy cracks and spikes, providing a tactile feel of the jagged surface. The Roughness map finely tunes the balance between glossy and matte areas, reflecting how some shards are smooth and glass-like, whereas others exhibit abrasion and frost buildup. The Metallic channel remains near zero, consistent with ice’s non-metallic nature, while Ambient Occlusion enhances the shadowing within cracks and crevices to add depth. The Height or Displacement map accurately portrays the uneven surface relief, ideal for parallax or tessellation effects in rendering engines.

This photorealistic ice shards 3D texture is fully seamless and optimized for use in Blender, Unreal Engine, and Unity, ensuring easy integration into any project requiring realistic broken or damaged ice surfaces. The continuous tiling preserves natural micro-variations and avoids visible repetition, making it suitable for large-scale environmental texturing or close-up shots. For best results, it is recommended to adjust the UV scale according to scene requirements to maintain the natural detail density, and fine-tune the roughness value to match lighting conditions—lower roughness for sharper reflections on smooth ice shards, higher for frostier, worn areas. This texture is a versatile solution for enhancing realism in winter landscapes, frozen caves, or any icy environment needing detailed 8K PBR texturing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.