Seamless 3d texture pbr 8k cracked glaze mosaic with antique tiles and matte finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cracked glaze mosaic with antique tiles and matte finish

IDseamless-3d-texture-pbr-8k-cracked-glaze-mosaic-with-antique-tiles-and-matte-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted mosaic composed of antique ceramic tiles, each featuring a distinctive cracked glaze surface that evokes a sense of age and historical character. The tiles are arranged in a classic rectangular grid pattern, with finely detailed textured grout filling the narrow joints. The base material primarily consists of fired clay ceramic, providing a sturdy substrate with slight natural porosity that subtly influences the surface roughness and light interaction. Traditional mineral-based pigments imbue the tiles with muted earth tones, while the aged glaze overlay exhibits fine fissures and crazing typical of weathered ceramics, enhancing authenticity and visual depth.

The matte finish of the glaze reduces specular highlights, giving the tiles a soft, diffused reflection that contrasts with the slightly rough, colored grout. This grout simulates a mixture of sand, cement, and mineral additives, contributing additional micro-roughness and subtle color variation that complements the tile hues. The texture’s high level of detail is captured across multiple PBR channels: the BaseColor (Albedo) channel faithfully reproduces the varied pigments and grout coloration; the Normal map accentuates the cracked glaze and subtle tile edges; the Roughness map delineates the matte ceramic surface against the more textured grout; the Height (Displacement) map provides realistic depth to the fissures and grout lines; Ambient Occlusion enhances shadowing in recessed areas; and the Metallic channel remains near zero, reflecting the non-metallic ceramic nature.

Rendered at an ultra-high 8K resolution, this texture ensures exceptional clarity and detail, suitable for close-up views in photorealistic scenes. It is optimized for seamless tiling, eliminating visible repetitions, and is fully compatible with Blender, Unreal Engine, and Unity workflows. This allows for flexible integration into architectural visualizations, vintage interior designs, or game environments requiring authentic, historic mosaic surfaces.

For practical application, it is recommended to carefully adjust the UV scale to maintain natural tile proportions and to fine-tune the Roughness map values according to your scene’s lighting conditions to balance the matte surface with the grout’s subtle texture. Additionally, blending the Height map with normal maps can enhance the perception of depth without excessive geometry displacement, preserving performance while maximizing realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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