This seamless 3D texture presents a meticulously crafted mosaic composed of antique ceramic tiles, each featuring a distinctive cracked glaze surface that evokes a sense of age and historical character. The tiles are arranged in a classic rectangular grid pattern, with finely detailed textured grout filling the narrow joints. The base material primarily consists of fired clay ceramic, providing a sturdy substrate with slight natural porosity that subtly influences the surface roughness and light interaction. Traditional mineral-based pigments imbue the tiles with muted earth tones, while the aged glaze overlay exhibits fine fissures and crazing typical of weathered ceramics, enhancing authenticity and visual depth.
The matte finish of the glaze reduces specular highlights, giving the tiles a soft, diffused reflection that contrasts with the slightly rough, colored grout. This grout simulates a mixture of sand, cement, and mineral additives, contributing additional micro-roughness and subtle color variation that complements the tile hues. The texture’s high level of detail is captured across multiple PBR channels: the BaseColor (Albedo) channel faithfully reproduces the varied pigments and grout coloration; the Normal map accentuates the cracked glaze and subtle tile edges; the Roughness map delineates the matte ceramic surface against the more textured grout; the Height (Displacement) map provides realistic depth to the fissures and grout lines; Ambient Occlusion enhances shadowing in recessed areas; and the Metallic channel remains near zero, reflecting the non-metallic ceramic nature.
Rendered at an ultra-high 8K resolution, this texture ensures exceptional clarity and detail, suitable for close-up views in photorealistic scenes. It is optimized for seamless tiling, eliminating visible repetitions, and is fully compatible with Blender, Unreal Engine, and Unity workflows. This allows for flexible integration into architectural visualizations, vintage interior designs, or game environments requiring authentic, historic mosaic surfaces.
For practical application, it is recommended to carefully adjust the UV scale to maintain natural tile proportions and to fine-tune the Roughness map values according to your scene’s lighting conditions to balance the matte surface with the grout’s subtle texture. Additionally, blending the Height map with normal maps can enhance the perception of depth without excessive geometry displacement, preserving performance while maximizing realism.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.