Seamless 3d texture pbr 8k onyx nuggets with onyx polished finish and smooth glossy veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k onyx nuggets with onyx polished finish and smooth glossy veins

IDseamless-3d-texture-pbr-8k-onyx-nuggets-with-onyx-polished-finish-and-smooth-glossy-veins
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR 8K texture captures the intricate beauty of onyx nuggets arranged in a natural, irregular cluster pattern that mimics the organic form of raw mineral deposits. The substrate consists of densely packed onyx crystals, characterized by their translucent, layered crystal structure that imparts depth and complexity to the surface. The material’s composition includes fine interlocking calcite and quartz grains, fused together with natural mineral binders, creating a solid yet subtly variegated base. Porosity is minimal, reflecting the dense and compact nature of polished onyx, which ensures durability and a refined tactile quality. The texture's form emphasizes smooth, flowing veins that traverse the surface, simulating the mineral’s distinct banding and glossy strata.

The polished finish enhances the onyx’s inherent natural shine, resulting in a smooth, reflective surface that accentuates its mineral veins and crystal facets. These veins appear as translucent, glossy streaks with subtle color gradations ranging from warm amber to deep brown and cream, typical of authentic onyx. The PBR maps are carefully calibrated to replicate these characteristics: the BaseColor (Albedo) channel presents a rich, variegated palette of earthy tones; the Normal map defines the microfacet details of the crystal structure and vein undulations; Roughness is kept low to medium to maintain the polished sheen with soft reflections; Metallic values are minimal, as onyx is a non-metallic stone; Ambient Occlusion enhances the depth within vein recesses and nugget junctions; Height/Displacement maps contribute subtle relief to emphasize the layered crystal strata and vein topology, reinforcing realism under dynamic lighting conditions.

Designed for high fidelity and photorealism, this texture is optimized for use in Blender, Unreal Engine, and Unity, supporting seamless tiling without visible repetition. The 8K resolution ensures that fine details such as micro-cracks, subtle grain variations, and the glossiness of mineral veins remain crisp even on large-scale surfaces. This makes the texture ideal for luxury interior visualizations, architectural renders, and detailed close-ups in product design or digital environments where the natural depth and lustrous quality of onyx are paramount.

For practical application, it is advisable to adjust the UV scale thoughtfully to avoid overly repetitive patterns when covering extensive surfaces. Additionally, fine-tuning the roughness channel can help balance the glossy highlights and diffuse reflections to suit different lighting scenarios. Blending the height and normal maps can enhance the perception of depth in parallax or displacement workflows, adding tactile realism to the polished onyx veins and crystal formations without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.