Seamless 3d texture pbr 8k onyx layers with onyx translucent layers and polished smooth surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k onyx layers with onyx translucent layers and polished smooth surface

IDseamless-3d-texture-pbr-8k-onyx-layers-with-onyx-translucent-layers-and-polished-smooth-surface
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR 8K texture showcases the intricate natural composition of onyx stone, characterized by its distinctive layered formation and translucent qualities. Onyx is primarily formed through the deposition of fine-calcium carbonate layers, resulting in a unique laminated structure where alternating bands of varying translucency and color create depth and complexity. The substrate of this texture simulates a dense mineral base, enhanced by subtle crystalline formations that mimic the stone’s inherent microcrystalline quartz composition. The smooth veins and mineral inclusions are captured with precision, replicating the natural flow and grain typical of genuine onyx slabs.

The surface finish is a polished, glossy sheen that accentuates the stone’s reflective properties and natural shine. This is replicated through a combination of low roughness values and carefully crafted normal and height maps that emphasize the fine undulations and subtle surface imperfections, typical of a well-polished onyx finish. The translucent layers are rendered to convey depth, simulating light passing through thinner mineral bands, which adds realistic subsurface scattering effects without compromising the overall solidity of the material. The color palette ranges from creamy whites and soft browns to deeper ambers and blacks, reflecting natural pigmentation and mineral vein variations found in onyx deposits.

From a PBR workflow perspective, the BaseColor (Albedo) channel delivers the authentic coloration and banding patterns, while the Normal map provides detailed surface relief, highlighting the smooth veins and subtle crystal structures. The Roughness map is calibrated to reflect the polished finish, producing a glossy, near-reflective surface with minimal micro-roughness. The Metallic channel remains neutral, as onyx is a non-metallic mineral, while the Ambient Occlusion map enhances shadowing within the layered crevices and veins to boost realism. Height or Displacement maps capture the slight elevation differences between layers, crucial for realistic parallax and depth effects in close-up renders.

Optimized for 8K resolution, this texture supports high-fidelity renderings in Blender, Unreal Engine, and Unity, ensuring exceptional clarity and detail on large surfaces without visible tiling artifacts. For practical application, it is recommended to adjust UV scale carefully to maintain the natural size of the onyx veins and layers relative to the modeled geometry. Additionally, fine-tuning the roughness map can help balance the glossiness depending on environmental lighting conditions, while blending height and normal maps improves depth perception when viewed at oblique angles or in close-up shots, enhancing the material’s tactile realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.