Seamless 3d texture pbr 8k carnelian onyx with onyx warm tones and polished smooth veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k carnelian onyx with onyx warm tones and polished smooth veins

IDseamless-3d-texture-pbr-8k-carnelian-onyx-with-onyx-warm-tones-and-polished-smooth-veins
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR 8K texture captures the intricate beauty of carnelian onyx, a natural stone known for its warm, rich tones and polished smooth veins. The material is characterized by a dense, fine-grained carbonate substrate, primarily composed of calcite with traces of iron oxide that impart the distinctive carnelian hues ranging from deep reds to soft ambers. The stone’s formation results in layered mineral veins with subtle tonal variation, creating a visually dynamic composition that balances translucency and opacity. These veins weave through the surface in fluid, sinuous patterns, offering a natural, organic form typical of high-quality onyx slabs.

The texture’s surface finish is a high-gloss polish, enhancing the stone’s reflective properties and natural shine. This polished finish reduces surface roughness, allowing light to refract and reflect within the mineral veins, producing depth and a subtle sense of translucency. The PBR maps correspond closely to these physical attributes: the BaseColor (Albedo) channel displays the warm, variegated color palette; the Normal map defines the smooth yet subtly undulating vein contours; Roughness is calibrated low to mimic the glossy finish; Metallic remains minimal, as onyx is a non-metallic mineral; Ambient Occlusion enhances the spatial depth around vein intersections; and the Height/Displacement map captures the gentle relief of the veins and natural fissures.

Designed for photorealistic natural stone simulations, this texture is optimized for 8K resolution, ensuring exceptional detail and clarity even on large-scale surfaces. Its seamless nature allows for infinite tiling without visible repetition, making it highly suitable for architectural visualization and interior renderings. The texture is fully compatible with major 3D engines such as Blender, Unreal Engine, and Unity, facilitating straightforward integration into diverse workflows. The high-resolution detail ensures that subtle tonal gradations and the fine mineral vein structures remain crisp, providing a realistic tactile impression.

For practical application, it is advisable to carefully adjust the UV scale to maintain the natural size of the onyx veins relative to the scene’s context, avoiding an overly stretched or compressed appearance. Additionally, fine-tuning the Roughness map can enhance the perception of surface polish, particularly where diffuse reflections need to be balanced with specular highlights. When working with displacement or parallax mapping, blending the Height map subtly with Normal maps can produce a convincing three-dimensional relief without excessive geometry, preserving performance while maximizing realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.