Seamless 3d texture pbr 8k translucent onyx with onyx glow and smooth polished finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k translucent onyx with onyx glow and smooth polished finish

IDseamless-3d-texture-pbr-8k-translucent-onyx-with-onyx-glow-and-smooth-polished-finish
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture showcases a high-resolution 8K depiction of translucent onyx, characterized by its smooth, polished finish and a subtle, intrinsic onyx glow. The material emulates the natural crystalline structure of onyx, capturing the intricate veined patterns and varying translucency that contribute to its distinctive depth and richness. The base substrate mimics the dense mineral matrix typical of onyx, with subtle embedded grain and layered banding that reflect natural mineral formation. This composite structure is rendered through precise base color (albedo) maps that reproduce the gradient of creamy whites, soft browns, and faint amber hues inherent to onyx, while the normal and height maps define the delicate undulations and veining depth, enhancing tactile realism without disrupting the polished surface.

The texture’s surface finish is meticulously modeled to represent a highly polished, reflective quality, simulating the natural shine and smoothness that onyx acquires through fine sanding and sealing processes. The roughness map is calibrated to maintain low roughness values, ensuring a glossy, almost glass-like reflectivity that interacts realistically with light sources, enabling the subtle onyx glow to emanate through the translucent layers. Ambient occlusion channels add depth to the veined recesses, accentuating the mineral’s complex internal geometry and reinforcing the perception of translucency and layered crystalline structure. The metallic channel remains minimal or at zero, consistent with onyx’s non-metallic nature, focusing instead on the interplay between translucency and reflectivity.

From a geometric perspective, the texture simulates a natural veined pattern rather than a repetitive tile or uniform structure, with seamless tiling carefully engineered to avoid noticeable repetition across large surfaces. This makes it ideal for architectural visualizations, interior design elements like countertops or wall claddings, and product visualizations requiring photorealistic mineral surfaces. The texture is fully compatible and optimized for major 3D engines such as Blender, Unreal Engine, and Unity, supporting physically based rendering workflows with all necessary maps included for immediate integration.

When applying this translucent onyx texture, it is recommended to adjust the UV scale to maintain natural vein proportions, avoiding excessive repetition or distortion that can break immersion. Slight roughness tuning can enhance realism under different lighting conditions, particularly if simulating wear or subtle surface imperfections. Additionally, blending height and normal maps with parallax techniques can further emphasize the depth of the veining and crystalline layers, enriching the overall tactile quality without compromising the polished finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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