Seamless 3d texture pbr 8k onyx inclusions with onyx translucent layers and polished finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k onyx inclusions with onyx translucent layers and polished finish

IDseamless-3d-texture-pbr-8k-onyx-inclusions-with-onyx-translucent-layers-and-polished-finish
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR 8K texture captures the intricate composition of natural onyx stone, characterized by its smooth veins and distinctive mineral inclusions. The base material consists primarily of fine-grained calcite and quartz crystals, forming translucent layers that are visible beneath the polished surface. These layers create a subtle depth effect, enhanced by the interplay of light within the stone’s crystalline structure. The texture’s geometric form is veined and laminated, with natural mineral veins flowing organically, contributing to the realistic complexity of the pattern. The polished finish replicates the stone’s natural shine, resulting in a reflective surface that emphasizes the depth and clarity of the onyx inclusions.

The substrate of this onyx texture is dense and low-porosity, typical of high-quality natural onyx, which minimizes weathering and surface imperfections. The material composition involves tightly bound crystalline aggregates that yield a smooth yet varied surface, with subtle undulations and micro-fissures visible in the normal and height maps. The BaseColor (Albedo) channel accurately reproduces the warm, semi-translucent hues of the stone, while the Normal map highlights the fine details of the crystal structure and mineral veins. Roughness values are calibrated to maintain a polished finish with low surface roughness, allowing for natural reflections and highlights, while the Ambient Occlusion map enhances perceived depth in recessed vein areas. The Metallic channel remains neutral, as onyx is non-metallic, ensuring realistic light interaction without unwanted metallic sheen.

This texture is optimized for use in Blender, Unreal Engine, and Unity, providing a high level of detail suitable for close-up renders and architectural visualizations. The 8K resolution ensures crisp display of fine veins and crystal inclusions, making it ideal for projects requiring photorealistic natural stone materials. The Height/Displacement map supports subtle parallax and displacement effects, adding physical depth to 3D surfaces when used properly. For practical use, it is recommended to adjust the UV scale to achieve a natural vein repetition and to fine-tune roughness levels depending on lighting conditions—lower roughness values under bright, direct light enhance the polished shine, while slightly increased roughness suits softer, diffused environments. Blending the height map with normal details can further enhance the tactile realism of the onyx surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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