Seamless 3d texture pbr 8k onyx fractures with onyx translucent layers and polished finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k onyx fractures with onyx translucent layers and polished finish

IDseamless-3d-texture-pbr-8k-onyx-fractures-with-onyx-translucent-layers-and-polished-finish
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR 8K texture captures the intricate fracture patterns of onyx, showcasing a natural stone surface characterized by translucent layers and a polished finish. The material composition reflects onyx’s typical crystalline structure, composed primarily of microcrystalline quartz with interspersed mineral veins that appear as smooth, flowing lines beneath the surface. These veins, combined with the translucent layers, create a depth effect that mimics the semi-opaque quality of real onyx, allowing light to subtly penetrate and interact with the internal crystal formations. The substrate is dense and fine-grained, with minimal porosity, which contributes to the stone’s naturally glossy appearance when polished. This texture emphasizes the natural shine and reflective qualities of onyx, with a surface that appears almost glass-like due to the high polish and the stone’s inherent translucency.

The geometric form of the texture is veined and fractured, with irregular but harmonious patterns that replicate how onyx forms in nature. The fractures are fine and jagged, interwoven with smooth, flowing mineral veins that add complexity and realism. These veins serve as both visual and structural elements, creating a laminated effect where layers of mineral deposits are visible beneath the surface. The texture’s polished finish reduces surface roughness, enhancing reflectivity and emphasizing the smooth transitions between fracture lines and translucent areas. In terms of material layering, the base color (Albedo) channel captures the warm, creamy tones of onyx intermingled with subtle variations in hue due to mineral impurities. The Normal map defines the delicate fracture geometry and surface undulations, while Roughness controls the polished sheen, maintaining a low roughness value to simulate the smooth, reflective onyx surface. Ambient Occlusion adds subtle shadowing around fractures to enhance depth, and Height/Displacement maps accentuate the layered crystal structure.

The texture’s PBR maps are optimized for use across Blender, Unreal Engine, and Unity, supporting photorealistic rendering workflows that demand both fidelity and efficiency. The 8K resolution ensures that fine details such as micro-fractures, smooth veins, and the translucent layering remain crisp and clear even on large-scale surfaces, making this texture suitable for high-end architectural visualizations, product renders, and detailed environmental assets. The metallic channel is appropriately set to zero, reflecting the stone’s non-metallic nature, while the combined maps work together to simulate the complex light interactions characteristic of polished onyx mineral surfaces.

For practical application, it is recommended to carefully adjust the UV scale to balance detail density with performance, especially when covering large areas. Additionally, fine-tuning roughness values can help adapt the texture to different lighting conditions, from soft interior illumination to sharper outdoor highlights. Blending the height or parallax maps with normal maps can further enhance the perception of depth around fractures, providing a convincing tactile quality to the onyx surface without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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