Seamless 3d texture pbr 8k onyx veins with onyx fine grain and polished glossy finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k onyx veins with onyx fine grain and polished glossy finish

IDseamless-3d-texture-pbr-8k-onyx-veins-with-onyx-fine-grain-and-polished-glossy-finish
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR 8K texture captures the intricate beauty of onyx, emphasizing its characteristic veins and fine grain within a polished glossy finish. The base material is a natural onyx stone, composed primarily of microcrystalline quartz that forms translucent layers with smooth, flowing mineral veins. These veins exhibit a refined, undulating pattern that creates a naturally elegant geometric form, ideal for seamless tiling on large surface areas without visible repetition. The texture replicates the stone’s subtle translucency and complex crystal structure, highlighting the interplay between the denser grain and the more translucent mineral inclusions that define onyx’s unique appearance.

The substrate mimics a tightly compacted quartz matrix with low porosity, which contributes to the stone's durability and minimal weathering effects. The fine grain aggregates are rendered with high precision, reflecting the natural variations in mineral content that produce the distinctive patterns of onyx veins. The polished finish is achieved through a smooth surface treatment, creating a glossy reflective layer that enhances the natural shine and depth of the material. This surface finish is accurately represented across the PBR channels: the BaseColor (Albedo) captures the nuanced creamy and amber tones interlaced with darker vein streaks, while the Normal map defines the subtle undulations and micro-relief of the polished grain. The Roughness map is finely tuned to a low value, emphasizing the glossy, almost mirror-like surface typical of highly polished onyx. Metallic values remain at zero, consistent with the non-metallic nature of stone. Ambient Occlusion enriches shadowed crevices within the veins, adding depth and realism, while the Height/Displacement map subtly enhances the perception of layered mineral veins without introducing harsh geometric distortions.

Designed to integrate seamlessly into Blender, Unreal Engine, and Unity workflows, this texture supports high-fidelity rendering pipelines and photorealistic visuals at an 8K resolution. The ultra-high resolution ensures detailed close-up views without pixelation, making it suitable for architectural visualization, interior design, and product rendering where the natural complexity of onyx is paramount. The smooth veins and polished gloss reflect light realistically, contributing to immersive material responses under various lighting conditions, including HDR and dynamic environments.

For optimal results, it is recommended to adjust the UV scale to align with the intended surface size, preserving the natural flow of onyx veins and preventing texture stretching. Additionally, fine-tuning the roughness map can help balance between a high-gloss finish and subtle surface imperfections, depending on the desired level of reflectivity. When combining with height or parallax maps, blending carefully with normal maps ensures that the layered veins maintain a believable depth without exaggerated surface distortion, preserving the smooth elegance typical of onyx stone.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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