Seamless 3d texture pbr 8k onyx luster with polished finish and onyx smooth veins detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k onyx luster with polished finish and onyx smooth veins detail

IDseamless-3d-texture-pbr-8k-onyx-luster-with-polished-finish-and-onyx-smooth-veins-detail
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR 8K texture captures the refined luster and polished finish characteristic of onyx, a natural stone known for its smooth, flowing mineral veins and glossy surface. The material presents a solid substrate of fine-grained calcite crystals, naturally layered to create the translucent depth and subtle banding typical of onyx. These mineral veins, depicted with high fidelity, flow organically across the surface, exhibiting gentle curvature and smooth transitions that emphasize the stone’s crystalline structure and inherent depth. The polished finish enhances the natural shine, producing a reflective surface that responds realistically to lighting, highlighting the intricate interplay between light and the stone’s internal formations.

At the material composition level, the texture simulates the dense calcite matrix with minimal porosity, reflecting the stone’s compact and weather-resistant nature. The base color (Albedo) channel accurately portrays the creamy whites and soft browns interspersed with translucent veining, while the Normal and Height maps provide subtle relief to emulate the slight undulations and layered stratification of onyx crystal formations. The Roughness channel is finely tuned to deliver a smooth, low-friction surface indicative of a polished finish, ensuring a convincing glossiness without oversaturation. The Metallic channel remains near zero, as onyx is a non-metallic mineral, while Ambient Occlusion enhances shadowed crevices within the veins, reinforcing the depth and three-dimensionality of the pattern.

The texture’s geometric form is predominantly veined with gently flowing lines that mimic the natural growth of onyx crystals, avoiding repetitive or artificial patterns. This organic veining pattern is seamless, allowing for continuous tiling without visible joins, making it ideal for expansive surfaces such as countertops, wall cladding, or decorative architectural elements. The high 8K resolution ensures exceptional detail even at close inspection, supporting photorealistic renderings in Blender, Unreal Engine, and Unity with optimized maps for real-time and offline rendering workflows.

For practical application, it is recommended to carefully adjust the UV scale to maintain the natural scale of onyx veins, avoiding overly stretched or compressed patterns that can diminish realism. Additionally, fine-tuning the roughness values can help balance the reflective sheen to fit different lighting environments, while blending subtle height or parallax mapping with the normal map can enhance the perceived depth of the veins without compromising performance. This approach ensures the onyx texture retains its characteristic smooth veins and glossy mineral appearance across varied 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.