Asbestos Sheet — Sheet Asbestos Corrugated Dirty Fireresistant — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Asbestos Sheet — Sheet Asbestos Corrugated Dirty Fireresistant — PBR seamless 3D texture

IDasbestos-sheet-02-asbestos-sheet-asbestos-sheet-corrugated-dirty-fireresistant
Wallpaper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The asbestos sheet 02 texture represents a realistic physically based rendering (PBR) material carefully crafted to emulate the complex composition and weathered appearance of corrugated asbestos sheets commonly used as durable fireresistant building material. This man-made sheet features a mineral-based substrate reinforced with fibrous aggregates that give it both structural integrity and a distinctive rough surface. The texture captures the typical dirty aged look of asbestos panels exposed to the elements including subtle discoloration from pigments and oxide layers slight surface erosion and layered grime. Its porosity is reflected in the finely detailed albedo channel which conveys muted off-white to grayish tones with irregular dirt patches while the normal map enhances the corrugated ridges and minor surface imperfections. The roughness map balances matte and semi-glossy areas to simulate weathered fireresistant coatings and the height map provides accurate displacement for the sheet’s corrugated profile and pitted texture making the material highly realistic in real-time and offline rendering engines.

This seamless 3D texture set is optimized for modern pipelines and comes with 4K resolution as standard with an optional upgrade to 8K for high-end use cases demanding extreme detail. The PBR workflow includes albedo normal roughness ambient occlusion and height maps in both PNG and EXR formats ensuring compatibility and efficient integration across Blender Unreal Engine and Unity. The material is designed for tileable application allowing users to cover large wall surfaces or building facades without visible seams or repetitive artifacts. It supports the metal/rough workflow and includes calibrations to maintain consistent shading across various digital content creation tools and game engines eliminating the need for manual tweaking while delivering reliable results. This balance of detail and performance makes it suitable for architectural visualization game environments and any scene requiring a durable fireresistant asbestos sheet surface.

When applying this asbestos sheet texture consider adjusting the UV scale to match the real-world dimensions of corrugated panels typically emphasizing vertical ridges to enhance believability. Fine-tuning the roughness parameter can help simulate varying levels of dirt accumulation and weathering from freshly installed fireresistant sheets to heavily aged dirty surfaces. The height map’s displacement effect is particularly effective when used with parallax occlusion mapping or tessellation in modern engines creating a convincing three-dimensional relief of the corrugated asbestos sheet. This approach not only enhances visual fidelity but also improves material interaction with lighting shadows and reflections making it an excellent choice for realistic building material representation in any project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.