Seamless 3d texture pbr 8k floral damask wallpaper with intricate embossed velvet finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k floral damask wallpaper with intricate embossed velvet finish

Texture Info

IDseamless-3d-texture-pbr-8k-floral-damask-wallpaper-with-intricate-embossed-velvet-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a high-resolution 8K photorealistic rendering of a classic floral damask wallpaper with an intricate embossed velvet finish. The base material is a finely woven textile substrate, simulating a dense fabric weave that provides natural porosity and subtle surface irregularities typical of traditional wallpaper. The damask pattern consists of raised floral and ornamental motifs formed through the embossing process, creating a multidimensional geometric relief that emphasizes the interplay of light and shadow. The velvet finish adds a soft, tactile quality, characterized by a slightly fibrous surface with low specularity and a matte appearance, enhancing the richness of the design while minimizing glare.

Material composition is carefully simulated with a layered approach: the base substrate mimics organic cellulose fibers bound by traditional adhesive resins that provide structural integrity without excessive rigidity. The embossed areas correspond to thicker, raised sections where fiber density and binder concentration increase, resulting in a subtle variation in roughness and height. Pigments are primarily muted off-white and soft beige tones applied uniformly across the albedo channel, with slightly darker shades within the recesses to accentuate depth. The velvet texture is captured in the roughness map, exhibiting low reflectivity and a diffuse scattering effect, while the normal and height maps define the embossed relief, allowing realistic light interaction and shadowing. Ambient occlusion enhances crevices and folds, reinforcing the perception of depth, and the metallic channel remains near zero, consistent with non-metallic textile materials.

Designed for seamless tiling, this wallpaper texture is optimized for modern 3D workflows, supporting Blender, Unreal Engine, and Unity platforms. The high 8K resolution ensures exceptional detail fidelity even at close camera distances, making it suitable for interior visualizations where realism is paramount. The PBR (Physically Based Rendering) setup facilitates accurate material response under varied lighting conditions, with carefully calibrated roughness and normal maps to replicate the soft velvet embossing and subtle fabric weave. The matte finish contributes to a natural look, avoiding unwanted gloss while preserving the intricate damask pattern’s clarity.

For practical application, it is recommended to adjust the UV scale to maintain the wallpaper’s traditional pattern repeat size, typically around 30–50 cm per tile, to ensure proportionality in architectural scenes. When fine-tuning roughness, slightly increasing its value on the raised embossed areas can enhance the diffuse velvet feel, while blending height and normal maps carefully helps avoid overly sharp edges, preserving a soft, worn-in appearance typical of vintage wallpaper. This texture is ideal for classic or vintage-themed interiors, feature walls, and detailed close-up renders where material authenticity is critical.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.