Seamless 3d texture pbr 8k modern geometric wallpaper with matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k modern geometric wallpaper with matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-modern-geometric-wallpaper-with-matte-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture wallpaper is designed around a modern geometric pattern composed of interlocking hexagonal tiles. The base material simulates a high-quality, fiber-reinforced vinyl substrate, chosen for its durability and subtle flexibility, which allows for smooth application on large surfaces without cracking. The wallpaper's composition includes a polymer binder that holds fine mineral aggregates and microscopic fabric fibers, creating a slightly textured surface that enhances tactile realism. Incorporated pigments provide a muted, neutral color palette with soft gradients between light and shadow, emphasizing the depth of the geometric forms while maintaining a matte finish that minimizes glare and reflections.

In terms of physical properties, the wallpaper exhibits low porosity, contributing to its resistance against moisture and wear over time, making it well-suited for interior environments including living rooms, offices, and galleries. The surface finish is carefully crafted to resemble a brushed, non-reflective coating, which diffuses light evenly and reduces hot spots. This subtle roughness is captured in the roughness map, while the normal map accentuates the crisp edges of the hexagonal geometry, adding believable depth without excessive height variation. The height (or displacement) map is finely tuned to provide just enough relief to suggest the layered tile structure without creating unrealistic shadows, supporting advanced rendering techniques.

The texture is rendered in photorealistic PBR at an impressive 8K resolution, ensuring exceptional detail and clarity for close-up views in 3D environments. The BaseColor (Albedo) channel accurately represents the surface pigments, while the Ambient Occlusion map enhances the perception of depth within the tile recesses. The Metallic channel is minimal to non-existent, reflecting the non-metallic nature of the vinyl and mineral composite. This comprehensive channel setup makes the texture fully compatible and ready for integration into major 3D platforms such as Blender, Unreal Engine, and Unity, facilitating high-fidelity architectural visualizations and product designs.

For optimal results during implementation, it is recommended to carefully adjust the UV scale to maintain the seamless quality of the hexagonal pattern over expansive wall areas, preventing visible repetition. Additionally, tuning the roughness values can help adapt the matte finish under different lighting scenarios, while blending the height and normal maps can enhance the subtle depth cues without compromising performance. This texture is an effective solution for achieving a contemporary, textured wallpaper look that balances visual interest with understated elegance in modern interior design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.