This seamless 3D texture presents a highly detailed depiction of distressed painted burlap fabric, captured at an impressive 8K resolution. The base material is a coarse burlap textile, characterized by its loosely woven jute fibers, which create an uneven, grid-like geometric pattern across the surface. The substrate shows natural porosity typical of burlap, with visible gaps between thick strands of fiber, adding to the tactile authenticity. The rough texture of the burlap is emphasized by wear and weathering effects, simulating frayed edges and slight fiber fuzziness that enhance the material’s aged and rustic appearance.
The painted layer atop the burlap adds complexity to the texture’s form and color composition. Broad, abstract brush strokes with varying opacity and layering create a distressed, weathered effect, mimicking chipped or partially worn paint that interacts dynamically with the underlying fibers. The pigment composition appears matte with subtle variations in saturation and hue, achieving a muted, earthy palette that complements the natural fiber tones. This painted finish is neither glossy nor smooth but maintains a slightly rough, tactile surface that reflects the imperfect adhesion of paint on a textured textile base.
The Physically Based Rendering (PBR) maps are meticulously crafted to convey these material properties realistically. The BaseColor (Albedo) map captures the nuanced color variations from the burlap’s natural beige tones to the distressed paint’s muted shades. The Normal map enhances the intricate fiber weave and paint brush marks, providing pronounced depth and surface irregularities. Roughness values are high overall, reflecting the coarse, matte qualities of both fabric and paint, with subtle fluctuations that highlight worn or smoother painted areas. The Metallic channel remains near zero, consistent with the non-metallic nature of textile and paint. Ambient Occlusion intensifies shadowing within fiber intersections and paint cracks, while the Height/Displacement map accentuates the three-dimensionality of the woven threads and raised paint features, contributing to realistic depth when applied in engines.
Rendered and optimized for seamless tiling, this 8K texture is ideal for use in Blender, Unreal Engine, and Unity, providing detailed close-up views without pixelation. For practical application, it is recommended to adjust UV scaling carefully to maintain the balance between visible fiber detail and overall pattern repetition. Fine-tuning roughness can further emphasize either the fabric’s tactile softness or the hardened painted surface depending on scene lighting. Additionally, blending height or parallax maps with the normal map can enhance the perception of depth on flat meshes, making this texture suitable for both architectural visualization and game environments where realistic textile surfaces are required.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
