Seamless 3d texture pbr 8k baroque brocade wallpaper with raised gold leaf metallic accents finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k baroque brocade wallpaper with raised gold leaf metallic accents finish

Texture Info

IDseamless-3d-texture-pbr-8k-baroque-brocade-wallpaper-with-raised-gold-leaf-metallic-accents-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a baroque brocade wallpaper design meticulously crafted with high-resolution 8K detail, optimized for physically based rendering (PBR) workflows. The base material emulates a luxurious woven textile substrate, likely a fine silk or satin ground with subtle fiber grain visible beneath the surface. This textile foundation is digitally recreated with intricate brocade patterns formed by raised geometric motifs and floral arabesques typical of baroque style. The relief is modeled with precise height and displacement maps to convey the tactile depth of the fabric’s weave and embroidery.

Overlaying the textile base is a sophisticated finish of raised gold leaf metallic accents, which simulate the delicate application of thin gold sheets traditionally used in classic interior decoration. The gold leaf areas exhibit a slightly irregular surface with micro-abrasions and brushed metallic reflections, achieved through detailed normal and roughness maps. The metallic channel is fully utilized here to represent the reflective quality of gold, while the ambient occlusion map enhances the depth perception by darkening crevices within the brocade pattern. The color palette combines warm golden hues with rich cream or ivory tones, accurately represented in the base color (albedo) map to preserve realism.

The wallpaper’s composition suggests a multi-layered approach: a dense woven textile substrate bound with fine adhesives to hold metallic accents in place, ensuring durability and minimal porosity. The texture’s surface finish balances smooth silkiness with the textured relief of the raised gold leaf, producing a harmonious interplay of matte and glossy regions. Weathering effects are minimal, maintaining a pristine and timeless look appropriate for luxury interiors. The roughness map controls gloss variation, giving the gold leaf a subtle sheen while keeping the fabric sections softer and less reflective.

Designed for seamless tiling, this texture guarantees continuous, flawless coverage across large surfaces without visible repetition or seams. Its 8K resolution provides exceptional detail fidelity, making it suitable for close-up renders and high-end visualizations. The texture is fully compatible with Blender, Unreal Engine, and Unity, allowing flexible integration into diverse 3D projects. For optimal results, it is advisable to carefully adjust the UV scale to maintain pattern proportion relative to the intended wall size. Additionally, blending height maps with normal maps can enhance the perception of depth without excessive geometry displacement, preserving real-time performance in game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.