This seamless 3D texture features an intricate vintage brocade damask pattern, meticulously designed to replicate the complex woven textile weave characteristic of historic fabric wall coverings. The base material simulates a high-quality jacquard cloth substrate, composed of tightly interlaced natural fibers such as silk and cotton blends. The embossing effect is achieved through an elevated geometric relief that mimics the raised damask motifs, creating a tactile sense of depth and dimensionality. The pattern’s repetitive, tone-on-tone arrangement allows for a continuous, flawless tiling, essential for large-scale applications in architectural visualization and digital environments.
The texture’s composition reflects a multi-layered structure: the substrate is represented by a fine fabric weave with subtle irregularities to enhance realism, while the embossed damask motifs simulate a combination of natural fiber bundles and binding threads. The PBR workflow incorporates this complexity by mapping the BaseColor (Albedo) channel with muted, vintage-inspired pigments that emphasize soft beige and warm ivory tones. The Normal map captures the intricate raised patterns and delicate fabric creases, contributing to accurate light interaction. Roughness is finely tuned to reflect the matte finish of the textile, diffusing highlights and preventing shiny spots, while Ambient Occlusion enhances the shadows within the embossed recesses, adding depth and realism. The Height/Displacement map enables true surface relief, suitable for parallax or tessellation effects, enhancing the embossing’s three-dimensional feel. The Metallic channel remains at zero, consistent with the non-metallic fabric material.
The wallpaper texture is rendered at an ultra-high 8K resolution, ensuring exceptional detail even on close-up views in 3D scenes. It is optimized for use in Blender, Unreal Engine, and Unity, allowing seamless integration into various rendering pipelines and workflows. The texture’s balanced roughness and normal maps are crafted to respond naturally under different lighting conditions, from soft ambient illumination to directional spotlights, preserving the vintage aesthetic without compromising performance.
For practical application, it is recommended to adjust the UV scale carefully to maintain the proportionality of the damask motifs relative to the physical space being textured, as scaling too large or too small can distort the fabric’s natural appearance. Additionally, blending the Height map subtly with the Normal map can create a more nuanced embossed effect, avoiding overly sharp reliefs that may appear artificial. Fine-tuning roughness values can also help achieve the desired matte softness or slightly enhance surface texture depending on scene lighting and camera distance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
