Uneven Large Sandstone — Blocks Uneven Large Large Sandstone Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Uneven Large Sandstone — Blocks Uneven Large Large Sandstone Wall — PBR seamless 3D texture

IDsandstone-blocks-08-blocks-uneven-large-sandstone-wall-floor
Wallpaper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents large uneven sandstone blocks characterized by their organic mineral composition typical of sedimentary rock formations. The base substrate consists primarily of quartz grains cemented by natural silica and iron oxide binders which create a robust yet porous structure. Weathering effects are evident in the subtle surface variations including minor erosion and grain size inconsistencies that contribute to the authentic roughness and unevenness of the sandstone. The surface finish is matte and slightly coarse reflecting natural outdoor exposure with minimal polishing or human intervention making it ideal for representing man-made walls and floors in clean realistic indoor and outdoor environments.

The physically based rendering (PBR) maps included in this high-resolution texture—available in 4K with an optional 8K upgrade—accurately capture the material's complexity across all channels. The Albedo (BaseColor) map reveals the warm earthy tones of sandstone with subtle color variations created by iron oxide pigments and natural mineral deposits. The Normal map conveys fine surface details such as grain orientation and small fissures that enhance depth without geometry changes. Roughness is calibrated to reflect the sandstone’s matte and slightly abrasive finish while the Ambient Occlusion (AO) map strengthens shadowing around crevices and block edges enhancing visual realism. Height and displacement maps support realistic parallax effects representing the unevenness and layered stratification characteristic of large sandstone blocks.

Optimized for modern 3D pipelines this tileable texture integrates seamlessly with Blender Unreal Engine and Unity supporting metal/rough workflows for consistent shading across both real-time and offline renderers. The texture’s clean physically based properties deliver reliable results without the need for manual tweaking balancing detailed surface fidelity and performance. This makes it suitable for a wide range of applications from architectural visualization of man-made sandstone walls and floors to natural outdoor environments requiring authentic stone materials. For practical use adjusting the UV scale to match the large block size and fine-tuning roughness values can enhance the texture’s appearance in various lighting conditions ensuring optimal integration in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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