This seamless 3D texture wallpaper features a richly detailed pattern of tropical ivy leaves, rendered in ultra-high 8K resolution to capture even the finest details of the embossed silk and glossy satin finish. The base material mimics a premium textile substrate, likely a tightly woven silk blend that provides a smooth yet tactile surface. The wallpaper’s geometric form is organized in a repeating, naturalistic ivy leaf pattern with subtle embossing that adds depth and dimension to each leaf, creating a realistic interplay of light and shadow. The overall effect is a sophisticated floral motif with a gentle curvature and layering that evokes the organic overlapping of foliage.
The composition suggests a fabric-based substrate enhanced with modern binders and adhesives to ensure durability and flexibility. Fine silk fibers are represented through the normal and height maps, which simulate the delicate embossing and raised texture of the leaves. The surface finish combines a softly glossy satin sheen with selective highlights that reflect ambient light realistically. Colorants are carefully calibrated natural greens and muted earth tones, applied as the BaseColor (Albedo) to replicate the subtle color variations of tropical ivy. The Roughness map controls the interplay between the matte silk areas and the glossier satin highlights, while the Metallic channel remains minimal to emphasize the textile nature without introducing unwanted reflectivity. Ambient Occlusion enhances the leaf veins and embossed contours, providing realistic shading in crevices. The Height/Displacement map accurately simulates the raised embossing, contributing to a convincing 3D effect in supported renderers.
This texture is fully optimized for physically based rendering workflows and is compatible with Blender, Unreal Engine, and Unity, making it suitable for both real-time visualization and offline rendering projects. The 8K resolution ensures exceptional clarity when applied to large surfaces or close camera views, preserving intricate details without pixelation. The seamless design allows for continuous tiling without visible edges, facilitating easy application across walls or large panels.
For practical usage, adjusting the UV scale is recommended to balance pattern repetition with room size, ensuring the tropical ivy motif feels neither overwhelming nor sparse. Additionally, fine-tuning the roughness parameter can help achieve the desired balance between the matte silk base and the glossy satin highlights, depending on lighting conditions or artistic intent. When using height or parallax mapping, blending carefully with the normal map will enhance the embossed effect without causing visual artifacts or excessive distortion.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
