Seamless 3d texture pbr 8k fleur de lis damask wallpaper with embossed metallic accents finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fleur de lis damask wallpaper with embossed metallic accents finish

IDseamless-3d-texture-pbr-8k-fleur-de-lis-damask-wallpaper-with-embossed-metallic-accents-finish
Wallpaper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a classic fleur de lis damask pattern rendered in exquisite 8K resolution designed for physically based rendering (PBR) workflows. The wallpaper's base material emulates a finely woven textile substrate combining a dense fiber matrix with a subtle canvas grain that provides natural porosity and soft light diffusion. The underlying fabric is enhanced with a high-quality binder system that secures gold leaf metallic accents simulating an embossed finish with delicate relief. This embossed geometry elevates the damask motifs creating pronounced height variations that emphasize the ornamental fleur de lis forms and their intricate filigree details.

The material composition suggests a layered construction where a matte base layer incorporates muted pigments in warm beige and cream tones mimicking traditional wallpaper dyes. Over this the metallic accents consist of thin reflective gold leaf coatings bound by a semi-translucent adhesive which lends an aged yet luxurious patina. The surface finish combines a polished sheen on the embossed metallic elements with a softly brushed texture on the fabric background resulting in a tactile contrast that captures and reflects ambient light subtly. The texture’s porosity and micro-roughness are carefully balanced to maintain realism while avoiding glare indicative of a low-gloss varnish or satin finish typically found in upscale interiors.

In terms of PBR channel integration the BaseColor (Albedo) map faithfully reproduces the wallpaper’s color palette highlighting the interplay between the warm textile base and luminous gold accents. The Normal map encodes the embossed pattern’s intricate relief adding depth to the fleur de lis shapes and enhancing surface detail for close-up inspection. Roughness values are finely tuned to differentiate between the soft fabric areas (higher roughness) and metallic embossing (lower roughness) while the Metallic map isolates the gilded elements to simulate their reflective qualities accurately. Ambient Occlusion accentuates crevices and folds within the damask motifs providing a realistic shadowing effect and the Height/Displacement map enables precise parallax effects or surface displacement enriching the three-dimensional feel of the wallpaper.

Optimized for use in Blender Unreal Engine and Unity this 8K seamless texture ensures high fidelity and consistency across large surfaces without visible seams or repetitions. To maximize realism in rendering it is advisable to carefully adjust the UV scale to maintain the pattern’s proportions relative to the room’s dimensions. Additionally fine-tuning the roughness parameter can help achieve the desired balance between subtle sheen and matte softness while blending height and normal maps can prevent overly sharp edges preserving the wallpaper’s authentic tactile quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.