This seamless 3D texture represents a high-fidelity PBR wallpaper featuring a classic damask pattern with intricate vintage floral motifs, embossed to create a tactile depth. The base material emulates a finely woven fabric substrate, commonly composed of natural fibers such as cotton or silk blended with synthetic threads for durability. This woven foundation provides subtle surface irregularities and a soft, fibrous grain visible in the BaseColor (Albedo) map, contributing to the realistic interplay of light and shadow. The adhesive and binder layers simulate traditional wallpaper paste infused with cellulose-based compounds, ensuring the embossed floral patterns maintain their raised form without flattening over time.
The geometric form is defined by the embossed damask pattern, where floral elements rise above the base fabric in a repeating, seamless layout. This relief is captured through the Height and Normal maps, which provide precise displacement and surface detail at 8K resolution, revealing every delicate petal and leaf vein with exceptional clarity. The Roughness map reflects the subtle contrast between the slightly lustrous raised patterns and the matte woven background, simulating light diffusion variations typical of embossed wallpaper finishes. No metallic elements are present, so the Metallic map remains neutral, while Ambient Occlusion enhances the perception of depth within crevices and overlaps in the floral design.
Coloration is achieved using natural muted tones often found in vintage wallpapers, combining soft creams, gentle golds, and subdued greens to evoke a timeless elegance. These pigments are integrated into the BaseColor map with a nuanced gradient to simulate the slight variation caused by fabric dye absorption and wear. The surface finish is semi-matte with a faint sheen on the embossed areas, emulating a polished but unglazed fabric wallpaper, which aids in reducing glare while highlighting dimensionality.
This 8K resolution texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless tiling without visible repetition artifacts. When applying this texture, it is advisable to carefully adjust the UV scale to maintain the natural proportions of the damask pattern, avoiding distortion. Additionally, fine-tuning the Roughness map can help balance the contrast between embossed and flat sections, while blending Height and Normal maps can enhance or soften the parallax effect depending on scene requirements. This approach ensures a realistic and versatile wallpaper material suitable for high-end interior visualization and architectural rendering projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
