Seamless 3d texture pbr 8k wallpaper showcasing vintage baroque silk jacquard finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper showcasing vintage baroque silk jacquard finish

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-showcasing-vintage-baroque-silk-jacquard-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a meticulously crafted vintage baroque pattern rendered on a silk jacquard substrate, designed specifically for high-fidelity wallpaper applications. The base material emulates fine silk fibers intricately woven with jacquard techniques, creating an elevated, embossed surface that captures the ornamental flourishes typical of baroque aesthetics. The fabric’s composition suggests a dense weave of natural silk threads interlaced with subtle metallic yarns, producing a soft sheen and rich tactile depth. The underlying substrate appears to be a tightly woven silk fabric, stabilized with delicate binders that preserve the pattern’s relief and provide slight elasticity, while maintaining a smooth yet textured surface.

The geometric form of this texture is characterized by repetitive ornate motifs—scrolls, acanthus leaves, and floral elements—arranged seamlessly to enable infinite tiling without visible borders. These elements are raised and sculpted with precise three-dimensionality, simulating the jacquard’s characteristic raised weave structure. The surface finish is gently lustrous, reflecting light with varying intensities due to the interplay of smooth silk threads and textured embroidery yarns. The color palette is muted yet rich, using natural silk tones enhanced with subtle gold and bronze pigments to evoke a vintage feel. Weathering effects are minimal, preserving the pristine appearance of luxury fabric, while the texture’s porosity is low, indicative of tightly packed silk fibers that resist moisture absorption and surface wear.

When mapped to PBR channels, the BaseColor (Albedo) captures the nuanced silk tones and intricate pattern pigmentation, while the Normal map accentuates the raised jacquard embossing and fine thread details, providing realistic surface relief. The Roughness map balances glossy silk highlights with softer, diffused areas where the fabric’s weave absorbs light, avoiding overly reflective surfaces. The Metallic channel subtly encodes the faint metallic yarns woven into the fabric, contributing to the vintage shimmer without overpowering the silk’s natural luster. Ambient Occlusion enhances the depth perception within the folds and crevices of the baroque motifs, and the Height/Displacement map enables convincing parallax and surface relief effects, essential for close-up renderings.

Rendered at an ultra-high 8K resolution, this texture ensures exceptional clarity and detail, making it ideal for use in Blender, Unreal Engine, and Unity projects that demand photorealistic and detailed wallpaper materials. Its seamless nature guarantees flawless repetition across large surfaces without visible seams or distortions. For optimal results, it is recommended to carefully adjust the UV scale to balance pattern visibility with room size, and to fine-tune the Roughness map to moderate silk reflectivity under various lighting conditions. Additionally, blending the Height/Displacement with the Normal map can enhance surface realism without excessive geometry subdivision, improving performance in real-time engines while maintaining visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.