Seamless 3d texture pbr 8k wallpaper with vintage paisley brocade raised pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with vintage paisley brocade raised pattern

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-vintage-paisley-brocade-raised-pattern
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a vintage paisley brocade pattern with a richly woven textile base, meticulously crafted to emulate the intricate raised forms typical of traditional fabric wallcoverings. At 8K resolution, the texture captures fine details such as the subtle interlacing threads and the delicate contours of the paisley motifs, creating a highly realistic representation suitable for close-up renders. The geometric form is defined by an elaborate brocade weave, where the raised paisley elements are sculpted to provide convincing depth and dimensionality, reflecting the ornamental craftsmanship found in classic vintage wallpapers.

The material composition suggests a heavy cotton or silk substrate, stabilized with natural binders that create a firm yet slightly flexible fabric surface. The base layer mimics a woven textile grain, incorporating fine fiber aggregates to simulate the tactile feel of a brocade weave. The raised pattern is achieved through a denser application of fibers and a subtle embossing effect, enhancing the height variation and emphasizing the ornamental shapes. This results in a moderately porous surface that balances softness with structural integrity, while the matte finish reduces glare, contributing to a muted, tone-on-tone color palette that highlights the vintage aesthetic without overwhelming the eye.

From a PBR workflow perspective, the BaseColor (Albedo) channel exhibits a refined blend of muted hues that reinforce the tone-on-tone effect, faithfully reproducing the natural dye appearance of brocade textiles. The Normal map encodes the intricate raised paisley relief, providing depth cues for lighting and shadow interaction. Roughness is tuned to a medium-high level to reflect the matte textile finish, avoiding specular highlights and maintaining an authentic fabric look. The Metallic channel remains near zero, consistent with non-metallic natural fibers. Ambient Occlusion maps add subtle shading within the weave crevices and pattern recesses, enhancing realism. Height/Displacement maps capture the elevation differences of the brocade embossing, ideal for parallax or tessellation techniques in real-time engines.

This texture is optimized for seamless tiling without visible repeats, making it suitable for large-scale wallpaper applications in Blender, Unreal Engine, and Unity. When implementing this material, consider adjusting the UV scale to maintain natural proportions of the paisley motifs, avoiding distortion. Additionally, fine-tuning the roughness parameter can help adapt the texture to different lighting environments, while blending height and normal maps can enhance the 3D embossed effect, particularly when using parallax occlusion mapping for interactive scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.