Seamless 3d texture pbr 8k wallpaper with modern abstract splatter ombre gradient free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with modern abstract splatter ombre gradient

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-modern-abstract-splatter-ombre-gradient
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture wallpaper features a modern abstract design characterized by dynamic splatter patterns and a smooth ombre gradient transition. The base material is a finely woven textile substrate, resembling a densely knit fabric that provides subtle depth and tactile complexity. The composition includes a high-quality polymer binder that secures pigment particles and fiber aggregates uniformly across the surface, resulting in a durable, matte finish that mimics natural fabric without glossiness. This woven structure contributes to a soft, tactile feel with slight visible grain, enhancing the realism when rendered in 3D environments.

The texture’s form is defined by irregular, tone-on-tone splatter shapes layered over the ombre gradient, which transitions seamlessly from one color intensity to another. The geometric pattern is non-repetitive yet continuous, ensuring a truly seamless experience across large surfaces. Detailed PBR channels map these physical attributes precisely: the BaseColor (Albedo) channel captures the soft matte hues and subtle pigment variations of the woven fibers, while the Normal map simulates the tactile weave and raised splatter elements. The Roughness channel reflects the matte finish, presenting a low specular reflection consistent with fabric, and the Metallic channel remains near zero to emphasize the non-metallic nature of the textile. Ambient Occlusion enhances the perception of depth within the weave and splatter recesses, and the Height/Displacement map provides fine relief to accentuate the raised paint splatter and fabric texture.

Rendered at an ultra-high 8K resolution, this texture delivers exceptional clarity, capturing the intricate interplay of fiber grain and paint detail. It is fully optimized for use in Blender, Unreal Engine, and Unity, supporting advanced shader workflows and realistic lighting models. The high resolution ensures crisp surface detail even at close camera angles, making it suitable for large-scale interior visualizations or high-fidelity product renders. The seamless nature of the pattern eliminates visible tiling artifacts, further contributing to immersive environments.

For practical application, it is recommended to carefully adjust the UV scale to maintain the balance between visible fabric detail and the overall abstract splatter effect, avoiding overpowering either element. Additionally, fine-tuning the Roughness map can help tailor the matte finish to specific lighting conditions, while blending the Height and Normal maps can enhance surface depth without excessive mesh displacement, optimizing performance and visual quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.