Seamless 3d texture pbr 8k vintage brocade wallpaper with glossy metallic sheen free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k vintage brocade wallpaper with glossy metallic sheen

Texture Info

IDseamless-3d-texture-pbr-8k-vintage-brocade-wallpaper-with-glossy-metallic-sheen
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a vintage brocade wallpaper characterized by an intricate geometric form composed of interwoven floral and arabesque motifs, typical of classic textile designs. The base material mimics a finely woven fabric substrate, likely linen or silk, providing a subtle fibrous grain visible beneath the pattern. This textile foundation is enhanced with a glossy metallic sheen overlay, simulating a thin layer of polished metal threads—such as gilt or damask gold—carefully integrated into the pattern to create vibrant, reflective highlights. The combination of fabric and metallic elements produces a complex surface that balances softness with shimmering rigidity, ideal for recreating authentic antique wallcoverings.

The composition involves a primary substrate layer representing the woven fibers, bound by natural or synthetic adhesives modeled through the texture’s ambient occlusion and roughness maps to convey subtle depth and slight porosity. The brocade pattern is defined by raised, embossed forms, rendered with height and normal maps to simulate the three-dimensional relief typical of embroidered or jacquard weaves. Colorants are applied using the BaseColor (Albedo) channel, featuring muted vintage tones accented with warm metallic golds and bronzes. The metallic channel precisely highlights reflective thread portions, while a finely tuned roughness map balances the wallpaper’s polished metallic luster with the softer matte fabric areas, preventing overexposure in lighting simulations.

Rendered in photorealistic PBR at an 8K resolution, this wallpaper texture ensures exceptional detail suitable for close-up inspection in 3D environments. The high-resolution maps allow for accurate light interaction in engines such as Blender, Unreal Engine, and Unity, supporting realistic reflections, shadows, and surface depth. The seamless tileability of this texture enables continuous application over large wall surfaces without visible borders or repetition artifacts, making it highly practical for expansive interior visualizations.

For optimal results, it is recommended to adjust the UV scale carefully to maintain the intricate brocade proportions, avoiding distortion of the ornate pattern. Additionally, fine-tuning the roughness channel can help balance the metallic sheen intensity to suit different lighting scenarios, while blending height and normal maps can enhance the perceived depth without causing unnatural surface exaggerations. This approach maximizes realism and ensures the vintage brocade wallpaper texture adapts well across various digital design workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.