This seamless 3D texture features an ornate scrollwork wallpaper design crafted with meticulous attention to material realism and form. The base substrate is a fine woven fabric or high-quality vinyl, chosen for its durability and subtle texture that supports embossing. Embedded within the substrate are adhesive binders that securely hold the intricate scrollwork patterns, which are raised in a refined embossed relief. The form is characterized by flowing, interlaced scroll motifs that create a rhythmic, repeating pattern ideal for large-scale wall coverings. The satin finish overlays a smooth, softly reflective surface, enhancing light diffusion and lending an elegant sheen without harsh glare. This satin effect is achieved through a carefully balanced surface treatment that moderates roughness and highlights the tactile depth of the embossing.
In terms of material composition, the wallpaper’s surface is composed of pigmented layers that deliver rich, consistent color while maintaining subtle variations typical of fabric or vinyl coatings. The pigments are finely dispersed within the binder matrix to avoid clumping, ensuring uniformity across the pattern. The embossing introduces micro-variations in height and normal vectors, which are captured through the height/displacement and normal maps respectively. These maps convey the tactile dimensionality of the scrollwork, simulating the raised, curvilinear geometry with precise light interaction. The roughness map is calibrated to reflect the satin finish, presenting a balanced mid-level roughness that softly scatters light and accentuates the smooth yet textured surface. Metallic values remain minimal, reflecting the non-metallic nature of the wallpaper, while ambient occlusion enhances the perception of depth within recessed scroll details.
All texture maps are rendered at a high 8K resolution, ensuring exceptional clarity and detail fidelity suitable for close-up visualization and large interior surfaces. This texture is fully PBR-compliant, providing accurate physical light response and material interaction. It is optimized for use in Blender, Unreal Engine, and Unity, supporting workflows that demand high-quality architectural visualization or game environment realism. The seamless tiling ensures that when applied, the scrollwork pattern repeats flawlessly without visible seams or distortions, preserving the immersive quality of the design across expansive walls.
For practical application, it is recommended to carefully adjust the UV scale to maintain the integrity of the ornate scroll details without excessive repetition that could detract from realism. Fine-tuning the roughness map can help tailor the satin finish to specific lighting conditions—lower roughness for brighter, glossier effects or higher roughness for a more muted, matte appearance. Additionally, blending height and normal maps can enhance parallax effects, giving the embossed scrollwork a more pronounced three-dimensional feel in interactive environments or close camera angles.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
