This seamless 3D texture PBR wallpaper showcases a tropical botanical design inspired by watercolor brush strokes, rendered in ultra-high 8K resolution for exceptional detail and fidelity. The base material emulates a woven fabric substrate, akin to a fine canvas or linen, providing a subtle tactile weave visible beneath the painted pattern. This woven structure is represented through the Normal and Height maps, enhancing the perception of individual fibers and the slight undulations of the textile surface. The texture’s underlying composition suggests a natural fiber matrix bonded with a matte, water-based acrylic binder that maintains the softness and translucency typical of watercolor pigments on fabric. The diffuse BaseColor channel captures the delicate layering of semi-transparent botanical hues, lending a tone-on-tone effect that balances vibrancy with softness.
The surface finish is predominantly matte with minimal specular reflection, achieved by a finely tuned Roughness map that simulates the fabric’s light scattering properties and the absorbent qualities of watercolor paint. There is no metallic component, reflected in the Metallic map being effectively zeroed, which preserves the organic and non-reflective nature of the wallpaper. Ambient Occlusion enhances the depth perception around the weave intersections and brush stroke edges, while the Height and Normal maps work in tandem to convey the subtle relief and texture variations of brush-applied pigments absorbed unevenly by the textile substrate. This interplay of surface details ensures the wallpaper’s 3D form remains visually compelling under dynamic lighting in real-time engines.
Designed for seamless tiling, this wallpaper texture is ideal for architectural visualization and game environments, fully compatible with Blender, Unreal Engine, and Unity. The 8K resolution guarantees sharpness even at close inspection, making it suitable for large-scale wall coverings or detailed interior scenes. When integrating this texture, it is recommended to carefully adjust the UV scale to maintain the natural proportions of the botanical elements, avoiding distortion. Additionally, fine-tuning the Roughness map can help achieve the desired balance between matte softness and subtle textural highlights, while blending the Height map with normal details can enhance parallax effects for greater dimensionality without excessive displacement.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
