Seamless 3d texture pbr 8k wallpaper with modern geometric matte linen weave free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with modern geometric matte linen weave

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-modern-geometric-matte-linen-weave
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed PBR wallpaper design, featuring a modern geometric pattern rendered in an 8K resolution. The base material simulates a linen fabric substrate, characterized by tightly woven natural fibers that create a subtle, tactile surface. The weave structure is replicated through a fine grid of interlaced threads, producing a consistent and soft matte finish. The geometric motif consists of clean, repeating diamond shapes formed by the linen's raised weave intersections, providing a contemporary and minimalist aesthetic. This pattern establishes both visual and physical depth, enhancing the fabric’s natural fibrous complexity.

The composition of the texture reflects a textile substrate bound by natural cellulose fibers, with the yarns tightly spun and interlaced to form the weave. The surface finish is matte, avoiding any gloss or sheen, which emphasizes the organic qualities of the linen. The colors are muted and natural, achieved through subtle pigments embedded within the fibers rather than surface coatings, producing a soft, diffuse light reflection. The porosity of the fabric is minimal yet perceptible, allowing for gentle shadowing and light absorption that contribute to the realism. Over time, this texture would exhibit mild weathering through fiber fuzzing and slight color fading, but the current render emphasizes a pristine, freshly woven appearance.

This texture employs multiple PBR channels to replicate its material properties accurately. The BaseColor (Albedo) channel captures the natural off-white and beige tones of linen with subtle tonal shifts from the weave. The Normal map defines the intricate thread elevations, simulating the raised geometric pattern and fabric grain. The Roughness map maintains a uniformly high roughness value to preserve the matte, non-reflective quality typical of linen. The Metallic channel remains at zero, consistent with non-metallic textile fibers. Ambient Occlusion enhances fine shadow details between threads, increasing perceived depth and fabric interstices. Finally, the Height/Displacement map adds micro-relief, emphasizing the woven structure’s dimensionality for use in parallax or tessellation shaders.

Rendered at an ultra-high 8K resolution, this texture is optimized for photorealistic applications in Blender, Unreal Engine, and Unity, ensuring exceptional detail even at close inspection. The seamless tiling nature allows for infinite repetition without visible borders, ideal for large-scale wallpaper or surface designs. For practical use, adjusting the UV scale can help balance pattern visibility depending on the surface size, while fine-tuning roughness values can simulate different fabric finishes, such as a slightly more polished or worn linen. When integrating height or parallax effects, blending with the normal map is recommended to maintain surface consistency and prevent distortion in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.