Seamless 3d texture pbr 8k geometric tile wallpaper with modern matte and textured linen weave free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k geometric tile wallpaper with modern matte and textured linen weave

Texture Info

IDseamless-3d-texture-pbr-8k-geometric-tile-wallpaper-with-modern-matte-and-textured-linen-weave
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a geometric tile pattern inspired by woven linen fabric, rendered in ultra-high 8K resolution for exceptional detail and clarity. The base material simulates a textile substrate composed of tightly interlaced natural fibers, creating a tactile surface reminiscent of finely woven linen. The design’s geometric form consists of repeating rectangular or square tiles, each exhibiting subtle variations in fiber direction and weave density, which contribute to its authentic handcrafted appearance. The tiles are arranged in a precise grid, allowing for continuous tiling without visible seams, making it ideal for large-scale wallpaper applications in digital environments.

The composition of this wallpaper texture combines a fibrous textile base with a matte finish to emulate the look and feel of linen fabric. The substrate’s fiber network is expressed through the Normal and Height maps, capturing the intricate linen weave’s raised threads and interlacing patterns. Adhesive properties are implied by smooth transitions between fibers and tiles, modeled through ambient occlusion and roughness maps that reflect the surface’s subtle variations in porosity and light diffusion. The roughness channel highlights the fabric’s soft, non-reflective quality, while the absence of metallic elements ensures a natural, fabric-like appearance. Color is applied via the BaseColor map using muted, earthy tones typical of linen, providing a warm, neutral palette suitable for modern interiors.

Physically Based Rendering (PBR) channels are meticulously crafted to enhance realism and material fidelity. The BaseColor (Albedo) map delivers the color information that mimics dyed linen fibers, while the Normal map brings out the three-dimensional texture of the weave. The Roughness map defines the matte surface finish, ensuring minimal specular highlights consistent with natural fabric. Ambient Occlusion accentuates the depth and shadowing within the weave, enhancing the perception of texture in shaded areas. The Height/Displacement map allows for subtle surface relief, which can be utilized in rendering engines to simulate the raised threads of the woven pattern. This texture is optimized for seamless integration with Blender, Unreal Engine, and Unity, ensuring flexible usage across various 3D workflows.

When applying this wallpaper texture, it is recommended to carefully adjust the UV scale to maintain the natural proportion of the weave and geometric tiles, preventing distortion of the pattern. For enhanced realism, blending the Height map with Normal data can improve the perception of depth without excessive computational cost. Additionally, tuning the Roughness map allows customization of the matte finish to suit different lighting conditions, such as increasing roughness for softer, diffused light environments or slightly reducing it for subtle sheen under directional lighting. This approach ensures the wallpaper texture adapts well to diverse interior scenes, from office spaces to residential living rooms, where a modern yet understated fabric aesthetic is desired.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.