Seamless Wallpaper 6 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Wallpaper 6 by Share Textures – PBR 3D Texture (8K ready)

IDwallpaper-6-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Wallpaper 6 by Share Textures is a high-quality PBR 3D texture crafted to emulate the intricate surface of a rustic wall adorned with a subtle flower pattern wallpaper. The material composition suggests a mineral-based substrate typical of ceramic or plastered surfaces combined with organic pigments that give the wallpaper its delicate coloration. The texture's surface finish appears gently worn yet polished with slight porosity indicative of natural weathering and grain orientation visible in the subtle fibrous overlays. The binders and adhesives implied by the smooth integration of pattern and base hint at polymer compounds that maintain adhesion and durability across large seamless surfaces.

In physically based rendering workflows this texture pack delivers optimized consistent shading across multiple engines such as Blender Unreal Engine and Unity. The Base Color (Albedo) channel captures the natural pigments and oxide layers responsible for the wallpaper’s faded yet vibrant flower motif. The Normal map enhances the surface detail simulating the fine grain orientation and subtle embossing of the wallpaper fibers while the Roughness map defines the nuanced interplay of polished and weathered areas creating realistic light diffusion. Ambient Occlusion (AO) adds depth to crevices and edges emphasizing the material's porosity and layered composition. The Height (Displacement) map further refines surface topology for advanced parallax effects allowing for high fidelity rendering at resolutions up to 8K perfectly suited for modern rendering engines.

This seamless wallpaper texture tiles cleanly across expansive surfaces ensuring a flawless pattern repetition without visible seams or distortions. It is fully compatible with Blender’s Principled BSDF shader—importing the Base Color as sRGB and all data maps as Non-Color ensures accurate color management and shading consistency. In Unreal Engine the texture channels feed directly into Base Color Roughness Normal and AO inputs while Unity’s URP and HDRP pipelines support connections through the Lit shader for realistic material responses. To maximize visual fidelity it is recommended to maintain consistent texel density and experiment with triplanar or layered tiling techniques to minimize texture repetition. Combining the Normal and Height maps can also enhance parallax effects adding convincing depth without heavy geometry.

Overall this seamless PBR texture is designed for versatile use in personal and commercial projects offering a robust photorealistic wallpaper material optimized for modern 3D workflows. Its high resolution and detailed channel data make it an excellent choice for architects game developers and visualization artists seeking a reliable tileable texture that behaves predictably under physically based shading across multiple rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.