Seamless 3d texture pbr 8k wallpaper with oriental arabesque trellis and chain link pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with oriental arabesque trellis and chain link pattern

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-oriental-arabesque-trellis-and-chain-link-pattern
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture wallpaper presents a refined oriental arabesque pattern that masterfully blends trellis and chain link motifs into a continuous geometric form. The underlying material simulates a finely woven fabric substrate with subtle fibrous grain, enhanced by a slightly embossed relief that highlights the intricate interlacing of the arabesque elements. The composition suggests a high-quality textile base, where natural fibers are bound by a matte adhesive layer, lending a soft tactile appearance with moderate porosity. This allows for gentle light diffusion across the surface, emphasizing the pattern’s depth without excessive gloss. The overall finish is a balanced semi-matte, replicating the nuanced interplay of light on woven threads and delicate raised details.

From a PBR perspective, the BaseColor (Albedo) channel captures the rich, earthy tones typical of traditional oriental designs, employing carefully layered pigments that evoke natural dyes with subtle variations to reinforce the textile feel. The Normal map intricately defines the raised trellis and chain link patterns, accentuating the 3D relief and enhancing the tactile quality of the arabesque forms. Roughness values are finely tuned to replicate the fabric’s soft matte surface, avoiding any unrealistic shine while still reflecting ambient lighting realistically. The Metallic channel remains near zero, consistent with organic materials, whereas Ambient Occlusion deepens shadowed crevices in the pattern, emphasizing the complex geometry. Height and displacement maps are employed to create a convincing depth effect, making the ornamental shapes stand out with photorealistic accuracy and helping to simulate the embossed texture when rendered.

Rendered at 8K resolution, this wallpaper texture ensures exceptional clarity and detail, ideal for high-definition interior visualizations. It is fully compatible with major 3D engines such as Blender, Unreal Engine, and Unity, enabling seamless integration into diverse projects. The high-resolution maps preserve sharpness even on large-scale surfaces, making it particularly suitable for feature walls or expansive decorative panels. The seamless nature of the texture ensures continuous pattern flow without visible borders, which is critical for creating immersive environments with authentic oriental aesthetics.

For practical application, it is recommended to carefully adjust the UV scale to maintain the balance between pattern density and readability on different wall sizes. Slight modifications to the roughness map can tailor the surface reflectivity to suit various lighting scenarios, from soft ambient interiors to more dramatic spotlighting. Additionally, blending height and normal maps can improve the perceived depth while optimizing performance, especially in real-time engines, allowing for a convincing embossed effect without excessive rendering costs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.