Seamless 3d texture pbr 8k ornate brocade wallpaper with velvet finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ornate brocade wallpaper with velvet finish

Texture Info

IDseamless-3d-texture-pbr-8k-ornate-brocade-wallpaper-with-velvet-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ornate brocade wallpaper characterized by a richly detailed floral and scroll pattern, expertly crafted to emulate a luxurious velvet finish. The base material is a finely woven textile substrate, traditionally composed of silk or synthetic fibers, providing a dense yet soft foundation. The intricate brocade design arises from raised embroidery-like motifs that appear embossed, giving a pronounced geometric relief with subtle curvature and depth. This layered form creates a tactile interplay between the smooth velvet background and the elevated ornamental threads, conveying both visual complexity and material richness.

In terms of composition, the wallpaper texture mimics a fabric with a high thread count, where the substrate fibers are interlaced and bonded with fine adhesive agents that maintain structural integrity while preserving softness. The surface finish replicates a plush velvet nap, achieved through a combination of diffuse and specular colorants that create a soft sheen without glossiness. Pigments are carefully balanced to deliver deep, saturated hues in the BaseColor (Albedo) channel, highlighting the contrast between the matte velvet and the slightly reflective brocade elements. The Normal and Height maps capture the embossed relief with precision, enhancing the perception of depth and form, while the Roughness map modulates the velvet’s subtle light scattering and the brocade’s intricate texture variations. Ambient Occlusion adds realistic shading within crevices, emphasizing the weave and folds without metallic reflections, as indicated by a near-zero Metallic channel.

Rendered at an ultra-high 8K resolution, this PBR texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring exceptional clarity and fidelity in close-up architectural visualizations and high-detail interior renders. The Height and Normal maps enable advanced parallax and displacement effects, allowing the ornate patterns to interact convincingly with scene lighting and camera angles. The seamless tiling property ensures continuous surface coverage without visible repetition, making it ideal for large-scale wallpaper applications in virtual environments.

For practical implementation, it is recommended to carefully adjust the UV scale to maintain the wallpaper’s intricate pattern proportionate to the virtual wall size, avoiding distortion or pixelation. Fine-tuning the Roughness channel allows control over the velvet’s soft glow, balancing realism and material response under diverse lighting conditions. Additionally, blending the Height and Normal maps can enhance surface detail while optimizing performance, especially in real-time engines. This texture combines material authenticity and geometric complexity, suitable for creating sophisticated, sumptuous interiors with a classic yet tactile aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.