Sandstone Cracks Rough — Dirt Ground Sandstone Ground Sandstone Cracked — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Sandstone Cracks Rough — Dirt Ground Sandstone Ground Sandstone Cracked — PBR seamless 3D texture

IDsandstone-cracks-rough-dirt-ground-sandstone-cracked-plaster
Wallpaper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the intricate details of sandstone cracks with a rough natural dirt ground surface that is both visually rich and physically based. The base substrate is composed of fine-grained sandstone mineral particles naturally bonded with silica and iron oxide cementing agents that give the stone its characteristic warm hues and durability. Weathering processes have introduced subtle porosity and fissures accentuating the cracked patterns and uneven surface finish that mimics aged plaster and rugged terrain. The texture’s surface finish reflects a matte slightly roughened sandstone typical of outdoor ground and road environments where erosion and natural wear create varied microstructures and grain orientations. Pigmentations from iron oxides and organic deposits contribute to the earthy color palette which is faithfully represented in the BaseColor (Albedo) channel delivering true-to-life color data without metallic reflections.

The PBR maps included—albedo normal roughness ambient occlusion and height—work in harmony to replicate the complex interplay of light and shadow on cracked sandstone surfaces. The Normal map encodes fine surface irregularities and the depth of cracks enhancing realism in real-time engines like Unreal Engine and Unity as well as offline renderers used in Blender. The Roughness map defines the varying degrees of surface roughness from the coarse gritty dirt and sandstone patches to the smoother worn plaster-like areas supporting accurate reflections and light diffusion. Ambient Occlusion emphasizes crevices and cracks adding depth and contrast while the Height map provides displacement data that can be adjusted for parallax effects giving 3D geometry a convincing tactile quality without heavy polygon counts.

Optimized for modern pipelines this texture is available in highly detailed 4K resolution with an optional 8K version for high-end visual fidelity needs. The tileable and physically based design ensures consistent shading across diverse digital content creation suites and game engines maintaining balanced detail and performance whether applied to walls floors terrain or man-made outdoor structures. Users are recommended to carefully adjust UV scaling to avoid repetitive patterns and to fine-tune roughness values depending on whether the surface represents weathered roadbeds or fresher plastered walls making this texture a versatile asset for a wide range of natural and man-made environments. Its compatibility with metal/rough workflow and calibrated maps supports seamless integration and reliable results without manual tweaking streamlining workflows in Blender Unreal Engine and Unity projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.