Seamless 3d texture pbr 8k wallpaper of elegant floral satin with subtle embossed pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper of elegant floral satin with subtle embossed pattern

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-of-elegant-floral-satin-with-subtle-embossed-pattern
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an elegant floral pattern meticulously embossed onto a smooth satin substrate, designed to replicate luxurious wallpaper surfaces. The base material emulates high-quality satin fabric, characterized by a finely woven textile structure with a subtle sheen. Its composition suggests a dense weave of silk or synthetic fibers bound tightly with a clear adhesive layer, producing a smooth, low-porosity surface that gently diffuses light. The floral motifs are raised through an embossed effect, adding delicate depth and tactile variation. These motifs appear as flowing, organic forms with softly rounded edges that enhance the satin’s inherent glossiness, creating interplay between shadow and highlight that underscores the pattern’s sophistication.

From a material science perspective, the satin’s base color (Albedo) is a muted, elegant tone that supports subtle color shifts typical of silk fibers under varied lighting. The Normal map intricately captures the raised floral embossing, translating micro-geometric details into realistic surface undulations. The Roughness channel is finely tuned to reflect the satin’s silky smoothness while allowing slightly higher roughness over the embossed areas to simulate the fabric’s textural contrast. The Metallic channel remains near zero, consistent with non-metallic textile materials. Ambient Occlusion enhances depth perception around the embossed patterns, intensifying shadows in crevices. Height or Displacement maps provide additional relief, enabling realistic parallax effects in 3D rendering engines, reinforcing the tactile feel of the raised floral elements.

Colorants in the texture are represented through subtle pigment variations within the Albedo map, suggesting natural dyes or finely mixed synthetic pigments that produce a timeless palette. The surface finish emulates a polished satin with a slight sheen rather than a high gloss, contributing to an understated elegance rather than overt reflectivity. This satin wallpaper texture is engineered for seamless tiling, ensuring that the floral pattern repeats flawlessly without visible edges or distortion, which is critical for large-scale wallpaper applications where continuity is essential.

Rendered at an exceptional 8K resolution, this texture captures the minute fibers and embossing details with exceptional clarity, making it suitable for high-fidelity projects in Blender, Unreal Engine, and Unity. The high resolution allows artists to zoom in on the fabric’s weave and embossed relief without pixelation, supporting realistic close-up views and large-format renders. For practical application, it is recommended to adjust the UV scale carefully to maintain the integrity of the floral pattern without distortion. Additionally, fine-tuning the roughness map can balance the satin’s sheen to suit different lighting environments, while blending height and normal maps can enhance the embossing’s three-dimensionality for enhanced realism in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.