Clean Frosted Ice Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Frosted Ice Texture Seamless

Texture Info

IDclean-frosted-ice-texture-seamless
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This clean frosted ice texture seamless high resolution up to 8ktexture is a meticulously crafted AI-generated material designed to replicate the intricate natural composition of snow-ice surfaces. The base substrate emulates a translucent, mineral-like ice formation, capturing the delicate crystalline structure formed by fine ice grains and microscopic frost deposits. This underlying layer is enhanced with subtle frost accumulations that create a soft, diffused surface appearance, blending smooth translucency with gentle surface irregularities typical of weathered ice. The texture’s composition reflects the complex interplay between semi-polished ice glossiness and matte frost layers, resulting in a visually striking and physically plausible snow-ice texture that maintains a clean and natural aesthetic throughout.

Within a PBR workflow, this tileable clean frosted ice texture seamless high resolution up to 8k excels by carefully distributing its material characteristics across multiple channels. The BaseColor/Albedo channel presents a cool, pale blue-white tone with slight translucency, perfectly simulating the subtle color nuances of frosted ice. The Normal map conveys intricate frost patterns and microfacets, enhancing light interaction to produce realistic highlights and shadows. Meanwhile, the Roughness channel balances a smooth, glassy ice finish with sporadic matte frost patches, capturing the semi-polished surface quality of ice and frost buildup. Metallic values are deliberately kept minimal to preserve the organic, non-metallic nature of ice, while Ambient Occlusion subtly deepens crevices and frost layers to add convincing depth. Height and Displacement maps simulate fine surface relief, emphasizing layered frost buildup and minor surface irregularities that contribute to the overall tactile impression.

Optimized for modern 3D pipelines and real-time applications, this AI texture clean frosted ice texture seamless high resolution up to 8k is fully tileable and supports ultra-high resolution outputs up to 8K, ensuring exceptional detail and crispness for cinematic renders, environmental assets, and material studies. It integrates seamlessly with widely used platforms such as Blender, Unity, and Unreal Engine, streamlining snow-ice textures workflows and enabling fast iteration with consistent visual fidelity. When applying this snow-ice texture, adjusting the UV scale is recommended to maintain the realistic grain size of the frost and ice crystals. Additionally, fine-tuning roughness and normal map intensity can help match specific lighting conditions and environmental settings, enhancing the material’s natural appearance and tactile qualities across various scene scales.

Overall, this clean frosted ice texture seamless high resolution up to 8ktexture offers a sophisticated and versatile material solution that combines high-resolution detail with natural, subtle surface features. Its balanced composition and meticulous channel mapping make it ideal for artists and developers seeking to enrich their snow-ice textures library with a high-quality, visually compelling, and physically accurate texture. The included 3D preview ensures precise material visualization, allowing for confident integration into diverse digital environments and projects requiring realistic icy surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.