The Aged Basalt Texture Seamless high resolution up to 8k is a meticulously crafted stone texture that captures the natural complexity and rugged charm of weathered basalt rock. This texture embodies the dense, fine-grained volcanic mineral composition typical of basalt, with subtle variations in grain orientation and micro-porosity resulting from prolonged exposure to environmental elements. The surface finish reflects an aged, slightly eroded patina rather than a polished or glossy look, showcasing soft oxidation layers and natural mineral staining in muted charcoal and deep gray tones. These color nuances, driven by natural iron oxide pigments and organic deposits, create a convincing BaseColor/Albedo channel that highlights the stone’s authentic aged character while maintaining visual depth and realism.
Structurally, the texture’s tileable design ensures that the seamless aged basalt texture scales elegantly across large surfaces without visible repeats, making it ideal for detailed architectural visualization, immersive game environments, product mockups, and sophisticated interior staging. The Normal map captures fine micro-relief details such as subtle fissures, weathered grain edges, and microscopic surface roughness, enhancing the tactile feel of the basalt’s rugged surface. The Roughness channel balances matte and slightly rough patches, mimicking the stone’s natural wear and surface imperfections, while the Metallic channel remains minimal to zero, consistent with the non-metallic nature of basalt. Ambient Occlusion and Height/Displacement maps emphasize structural consistency by adding realistic shadowing and depth cues, enhancing the 3D preview and rendering fidelity across engines like Blender, Unreal Engine, and Unity.
Thanks to its high-resolution 8k texture maps, this seamless aged basalt material provides exceptional detail even on large-scale models, allowing close-up inspection without loss of fidelity. The texture’s carefully optimized tileability and consistent micro-detail make it a highly reliable choice for production-ready workflows. For best results, consider pairing it with a subtle ambient occlusion layer and a light normal pass to avoid oversharpening while enhancing surface breakup. When applying, adjusting the UV scale to maintain natural grain proportions and fine-tuning roughness settings can further elevate realism, especially in environments where lighting accentuates surface texture nuances.
The tileable aged basalt texture seamless high resolution up to 8k offers a highly detailed, AI texture aged basalt texture seamless high resolution up to 8k that enhances stone textures with realistic PBR appearance ideal for advanced material rendering.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
