Aged Basalt Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Basalt Texture Seamless

IDaged-basalt-texture-seamless
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The aged basalt texture seamless high resolution up to 8ktexture is a meticulously engineered stone surface that authentically captures the intrinsic complexity and rugged charm of naturally weathered basalt rock. Basalt a dense and fine-grained volcanic stone forms the base substrate characterized by tightly packed mineral crystals with subtle variations in grain orientation and micro-porosity due to extended exposure to environmental elements. This natural weathering process imparts a slightly eroded oxidized surface finish presenting a matte patina rather than a polished or glossy sheen. The color palette predominantly features muted charcoal and deep gray tones enriched by natural iron oxide pigments and organic deposits that create nuanced color variations. These pigment layers and mineral stains contribute to a rich BaseColor/Albedo channel delivering a realistic and visually engaging representation of aged basalt’s surface.*

Structurally this AI texture aged basalt texture seamless high resolution up to 8k excels with its tileable design allowing it to scale flawlessly across expansive surfaces without visible repetition—ideal for detailed architectural visualizations immersive 3D environments and realistic product mockups. The Normal map enhances the tactile impression by capturing fine micro-relief details such as subtle fissures weathered grain edges and microscopic roughness consistent with basalt’s natural texture. The Roughness channel balances matte and slightly rough patches that simulate natural surface wear and imperfections while the Metallic channel remains minimal to nonexistent reflecting basalt’s non-metallic mineral composition. Ambient Occlusion and Height/Displacement maps deepen the perception of depth and shadow increasing rendering fidelity and realism in engines like Blender Unreal Engine and Unity. The full 8K resolution ensures exceptional detail retention even in close-up 3D previews supporting high-quality production workflows.*

For optimal application adjusting the UV scale is recommended to maintain the natural grain proportions and prevent distortion of the basalt’s fine details. Fine-tuning roughness values can further enhance the surface’s realistic interplay with lighting avoiding overly sharp highlights while emphasizing subtle texture breakup. This seamless aged basalt texture seamless high resolution up to 8ktexture is a robust and versatile material choice for projects demanding authentic stone textures with high fidelity. Its comprehensive PBR channel integration and high-resolution capability make it perfectly suited for advanced material rendering delivering an immersive and natural stone appearance across a variety of digital content creation environments.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.