Stone Embedded Tiles — Tiles Outdoor Albedo Normal Roughness — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stone Embedded Tiles — Tiles Outdoor Albedo Normal Roughness — PBR seamless 3D texture

IDstone-embedded-tiles-tiles-outdoor-embedded-pebble-stone-embedded-mixed-stone-sp
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features stone embedded tiles expertly crafted for outdoor flooring applications combining a durable man-made base substrate that mimics ceramic and polymer composite materials with natural stone aggregates. The material composition consists of a harmonious blend of finely speckled mixed stone fragments including embedded pebbles and precisely cut square tiles all bonded with a subtle mineral-based adhesive. This adhesive not only ensures strong cohesion between the elements but also preserves a slightly porous surface essential for authentically replicating the natural weathering effects and tactile qualities typical of outdoor stone floors. The surface finish balances matte roughness with occasional polished highlights on exposed stone grains capturing the nuanced irregularities and color variations through an expertly optimized albedo map that renders muted earth tones and lighter mineral hues with high fidelity.

The physically based rendering (PBR) channels have been meticulously developed to reflect the intricate structure and material properties of these stone embedded tiles. The albedo (BaseColor) channel conveys the natural palette of speckled tiles and mixed stone surfaces while the normal map introduces fine micro-reliefs that simulate the depth and texture of embedded pebbles and sharp edges of square tiles enhancing three-dimensional realism. The roughness channel governs surface reflectivity skillfully balancing worn smoother areas with coarser weathered patches to emulate outdoor exposure. Metallic values remain minimal consistent with the non-metallic nature of stone ceramic and polymer substrates. Ambient occlusion enriches shadowing in crevices between mixed stone fragments and the height map provides subtle displacement for parallax effects adding dimensionality without requiring manual adjustments thereby enhancing realism in dynamic lighting environments.

Available in ultra-high 4K resolution with an optional upgrade to 8K this tileable PBR texture is fully optimized for modern 3D workflows and seamlessly integrates with Blender Unreal Engine and Unity. The package includes versatile PNG and EXR formats supporting a wide range of artistic and technical pipelines. For optimal use it is recommended to carefully adjust the UV scale to precisely match your intended tile size in the scene ensuring consistent detail and pattern repetition. Additionally fine-tuning roughness values can simulate different environmental conditions such as wet or dry outdoor floors which enhances the overall realism and adaptability of this stone embedded texture in diverse outdoor settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.