Architecture Station Cityscape — Urban Road Floor Road Floor Albedo — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Architecture Station Cityscape — Urban Road Floor Road Floor Albedo — PBR seamless 3D texture

IDsquare-tiles-03-exterior-outdoor-pavement-patterned-outdoor-flooring-outdoor-wal
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Architecture Station Cityscape texture “Urban Road Floor — Road Floor Albedo,” is a high-resolution seamless 3D texture meticulously crafted for physically based rendering (PBR) workflows. Designed primarily for exterior and outdoor applications this pavement patterned material captures the intricate details of urban stone paving commonly found in architectural stations and cityscape environments. The base substrate simulates mineral-rich aggregates bound by advanced polymer adhesives resulting in a durable weather-resistant surface that mirrors real-world outdoor flooring. The stone pathway features a subtly weathered finish showcasing balanced porosity and slight erosion effects typical of long-exposed urban walkways parking areas and decorative paving. Its muted gray and earth-toned pigments enhanced by natural oxide layers provide nuanced color variation that enriches the realism of the stone pavers and integrates seamlessly with any urban road or floor setting.

This tileable texture is available at a native 4K resolution with an optional upgrade to 8K ensuring exceptional clarity and detail for high-end projects across Blender Unreal Engine and Unity. The PBR channels are carefully calibrated to represent the material’s physical and optical properties accurately: the albedo (BaseColor) map delivers natural non-reflective color shifts with the square tiles 03 pattern; the normal map encodes fine grain orientation and micro-surface roughness enhancing light interaction and shading consistency; the roughness map balances the tactile feel between matte and semi-rough finishes to simulate outdoor exposure without artificial gloss; ambient occlusion adds subtle depth to crevices and joints in the decorative paving; and the height map facilitates realistic displacement and parallax effects capturing slight elevation changes and wear patterns characteristic of stone pathways and road floors. The absence of metallic elements keeps the surface true to its stone composition emphasizing a physically based workflow optimized for modern digital content creation pipelines.

Ideal for outdoor walkway and parking lot designs this urban road floor texture offers a perfect blend of detailed visual fidelity and performance efficiency. Its tileable design and metal/roughness workflow ensure smooth integration and consistent rendering results in both real-time and offline environments. For best results it is advisable to carefully adjust the UV scale to retain the natural proportions of the stone tiles and fine-tune the roughness map to reflect specific weathering or reflectivity conditions in your scene. Utilizing the height map for parallax occlusion mapping can further enhance visual depth adding convincing realism to stone paving and pavement-patterned surfaces within any architectural or cityscape project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.