The matte slate texture seamless high resolution up to 8ktexture represents a finely crafted stone surface designed to replicate the natural characteristics of slate rock, a metamorphic mineral composed primarily of clay and quartz with subtle layering and grain orientation. This tileable matte slate texture seamless high resolution up to 8k captures the complex interplay of fine-grained mineral aggregates bound together with natural cementation, resulting in a low-porosity, dense substrate. The surface finish exhibits a soft, diffused matte appearance with minimal specular reflection, typical of weathered slate that has undergone mild oxidation and natural patination. Pigmentation is primarily driven by natural oxide layers and fine mineral inclusions, creating a muted palette of cool grays with occasional subtle earth tones, contributing to a realistic and believable stone texture ideal for realistic material workflows.
This ai texture matte slate texture seamless high resolution up to 8k excels in physically based rendering (PBR) workflows by accurately representing the stone’s inherent material properties across all texture channels. The BaseColor/Albedo map conveys the nuanced slate hues and subtle tonal variations without gloss, while the Normal map introduces delicate surface irregularities and grain orientation, enhancing micro-detail and light interaction. The Roughness channel is calibrated to emphasize the matte, non-reflective nature of slate with moderate roughness values, avoiding unwanted shine but allowing natural light scattering. The Metallic channel remains effectively zero, as slate is a non-metallic stone, ensuring correct energy conservation in renders. Ambient Occlusion maps provide shadowing in crevices and fissures, adding depth and realism, while the Height/Displacement channel subtly defines the layered stratification and fine surface breakout for convincing parallax effects in real-time and cinematic scenes.
With a high resolution up to 8k, this seamless matte slate texture is optimized for large-scale surfaces and close-up views without visible seams or pixelation, making it perfect for stone textures in architectural visualization, game environments, and level dressing. It works out of the box in major 3D software such as Blender, Unity, and Unreal Engine, streamlining iteration cycles and enabling fast material study and scene assembly. For optimal results, it is recommended to adjust the UV scale to maintain natural grain proportions relative to object dimensions and to fine-tune roughness values slightly to match specific lighting conditions or weathering effects. Incorporating a subtle ambient occlusion pass alongside a gentle normal map enhances surface breakup without oversharpening, preserving the natural matte finish and believable tactile quality of slate stone.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
