Ornate Granite Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Granite Texture Seamless

Texture Info

IDornate-granite-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Ornate Granite Texture Seamless high resolution up to 8ktexture presents an exquisitely detailed stone surface inspired by the natural mineral composition and weathering characteristics of granite. This texture simulates a complex interplay of quartz, feldspar, and mica grains bound together within a fine-grained crystalline matrix that defines authentic granite’s distinctive rugged yet refined appearance. Its seamless tileable ornate granite texture seamless high resolution up to 8k preserves subtle variations in grain orientation and porosity, reflecting the natural heterogeneity of granite rock. The surface finish combines a lightly honed sheen with delicate micro-roughness, simulating a polished architectural granite slab that softly reflects light while maintaining a tactile depth and complexity. Natural colorants such as iron oxides and trace minerals infuse warm reddish-brown, muted gray, and soft cream tones, all visible in the BaseColor (Albedo) channel to deliver true-to-life stone realism.

This AI texture ornate granite texture seamless high resolution up to 8k includes a comprehensive set of PBR channels designed to capture every nuance of the material. The Normal map reveals fine surface undulations and grain relief, accentuating the intricate crystalline structure. The Roughness channel balances polished areas with rough mineral inclusions, suggesting a weathered yet well-maintained stone surface. Ambient Occlusion enhances the depth of crevices and grain boundaries, while the Height/Displacement map introduces subtle elevation shifts to add convincing dimensionality in physically based rendering workflows. The Metallic channel remains neutral, faithfully representing granite’s non-metallic nature. This tileable ornate granite texture seamless high resolution up to 8ktexture is optimized for large UV islands, maintaining exceptional clarity and cohesion even at extreme close-ups thanks to its 8k resolution.

Fully compatible with Blender, Unreal Engine, and Unity, this seamless texture is ready to integrate effortlessly into modern 3D pipelines for architectural visualization, detailed environment art, and concept prototyping. It strikes a perfect balance between sharp detail and controlled noise, producing a natural, believable stone surface without distracting visual artifacts. For optimal results, it is recommended to carefully adjust UV scale to preserve the intricate granite grain pattern and avoid obvious repetition. Additionally, subtle tuning of roughness and a light normal map pass can enhance surface breakup and realism while preventing oversharpening. The Ornate Granite Texture Seamless high resolution up to 8ktexture offers a detailed 3D preview that highlights its realistic appearance and intricate composition, making it a versatile and high-quality asset for any project that demands authentic, polished yet natural stone textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.